New question actually. What form of compressed ISO does Nintendont accept? .CSO?
Don't use compressed ISOs, it can cause more problems than the space it saves.
EDIT: Nintendont only takes files named game.iso.
New question actually. What form of compressed ISO does Nintendont accept? .CSO?
isn't "cso" format used for PSP only? Anyway if you're a PSP user I highly don't recommend using cso for PSP (wither with an emulator or on a real PSP) because while it saves space, not only does it waste battery time by taking forever in the loading screens but it pushes on the hardware severely that shortens the life of your PSP, plus it corrupts your save data, stick to using "iso" format instead, just thought I'd mention that.New question actually. What form of compressed ISO does Nintendont accept? .CSO?
isn't "cso" format used for PSP only? Anyway if you're a PSP user I highly don't recommend using cso for PSP (wither with an emulator or on a real PSP) because while it saves space, not only does it waste battery time by taking forever in the loading screens but it pushes on the hardware severely that shortens the life of your PSP, plus it corrupts your save data, stick to using "iso" format instead, just thought I'd mention that.
Crediar has no idea why the game worked in the first place and couldn't get it run again. It's just like why the devs don't know why a game like Star Fox Adventures has Subtitle timing issues which might seem like something very simple but apparently not.is there a way to play Mario Kart GP 2 ?, an old video from Crediar shows this game running :
Running games using a Pro controller on my WiiU console works flawlessly but when I try to launch a game via WiiFlow I get an error message complaining about a missing controller.ini file.
Any hints?
what device are you using? if its an sd card make sure its not locked or something if its a usb device i have no idea why that happens, you need to tell which device you are using and the sizes and if there is free space to even create the mcemu card to begin with.Anyone know why nintendont shuts my wii off when I launch a game with memory card emulation on? (works perfectly fine with it off)
what device are you using? if its an sd card make sure its not locked or something if its a usb device i have no idea why that happens, you need to tell which device you are suing and the sizes and if there is free space to even creat the mcemu card.
lol it has a gramar error suing is using lol thats what i get to type fast and dont look backHow can you sue an inanimate object? LOL.
Unless we know the setup, we can't really help that much.
lol it has a gramar error suing is using lol thats what i get to type fast and dont look back
Some reason mario sunshine isnt working on my wii now, i hear the sound, but theres no video.
Nintendont V2.229, USB, 1:1 Nintendont settings normal, MC Emulation on 251 blocks with Multi. (Works fine) Auto boot offCan we have some setup details? Nintendont revision, using SD/USB, controller, shrunk ISO or 1:1, Nintendont settings, using a loader?
Nintendont V2.229, USB, 1:1 Nintendont settings normal, MC Emulation on 251 blocks with Multi. (Works fine) Auto boot off
USB Loader GX 3.0 USB Autoboot On
Edit: Works fine when autoboot is off on Nintendont using usb loader GX, but when ON it loses the image.
When using Nintendont instead of USB Loader to boot, the image shows.
I dont get it, because all the other games work fine and this one worked before on a previous version
can you give me a link to the latest revision of wiiflow?USB Loader GX has some issues with the more recent versions of Nintendont so WiiFlow is recommended.
As you said that the game is fine when launched from Nintendont which means that Nintendont is not the problem.
it was off for both.^try with
native controller = off
same version as i have right now.Try with latest ULGX http://www.mediafire.com/download/8vi20jngcoojog0/R1233.7z