I'm on Atmosphere 0.8.2 with Firmware 6.2.0, and I'm using this tool on Super Smash Bros Ultimate v1.2.1
The first search works fine, but the next search always throws this exception at around 28-47%:
Keep in mind I'm using this HekateIPL Config:
I'm searching for an 8 bit value.
I'm also on the Latest version of Hekate.
I cannot downgrade to 5.1 as I have burned fuses.
I'm also using 90DNS to connect online without going to Nintendo Servers.
Have you tried Checking Auto Resume in the search area? That got the game unpaused for me while doing dumps with the process attached. However, I'm getting the same exception as you on searches and from looking back earlier in this thread, it might be due to us being on Firmware 6.2.0.
The first search works fine, but the next search always throws this exception at around 28-47%:
me.mdbell.noexs.core.ConnectionException: Result{mod=1, desc=106}
at me.mdbell.noexs.core.Debugger.readmem(Debugger.java:274)
at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.createDump(MemorySearchService.java:373)
at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.refineSearch(MemorySearchService.java:211)
at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.call(MemorySearchService.java:187)
at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.call(MemorySearchService.java:172)
at javafx.graphics/javafx.concurrent.Task$TaskCallable.call(Unknown Source)
at java.base/java.util.concurrent.FutureTask.run(Unknown Source)
at javafx.graphics/javafx.concurrent.Service.lambda$executeTask$6(Unknown Source)
at java.base/java.security.AccessController.doPrivileged(Native Method)
at javafx.graphics/javafx.concurrent.Service.lambda$executeTask$7(Unknown Source)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
at me.mdbell.noexs.core.Debugger.readmem(Debugger.java:274)
at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.createDump(MemorySearchService.java:373)
at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.refineSearch(MemorySearchService.java:211)
at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.call(MemorySearchService.java:187)
at me.mdbell.noexs.ui.services.MemorySearchService$SearchTask.call(MemorySearchService.java:172)
at javafx.graphics/javafx.concurrent.Task$TaskCallable.call(Unknown Source)
at java.base/java.util.concurrent.FutureTask.run(Unknown Source)
at javafx.graphics/javafx.concurrent.Service.lambda$executeTask$6(Unknown Source)
at java.base/java.security.AccessController.doPrivileged(Native Method)
at javafx.graphics/javafx.concurrent.Service.lambda$executeTask$7(Unknown Source)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
Keep in mind I'm using this HekateIPL Config:
[config]
autoboot=0
bootwait=5
customlogo=1
verification=2
[Noexs]
kip1=modules/nsdebugger/loader.kip
kip1=modules/newfirm/sm.kip
kip1=noexs.kip1
fullsvcperm=1
kip1patch=nosigchk
atmosphere=1
debugmode=1
fullsvcperm=1
autoboot=0
bootwait=5
customlogo=1
verification=2
[Noexs]
kip1=modules/nsdebugger/loader.kip
kip1=modules/newfirm/sm.kip
kip1=noexs.kip1
fullsvcperm=1
kip1patch=nosigchk
atmosphere=1
debugmode=1
fullsvcperm=1
I'm searching for an 8 bit value.
I'm also on the Latest version of Hekate.
I cannot downgrade to 5.1 as I have burned fuses.
I'm also using 90DNS to connect online without going to Nintendo Servers.
*EDIT AGAIN*
Soft hang occurs even without going into sleep mode. Not too sure what it is. I left the game paused while the java client froze and ate 45% of my RAM (I have 8gb) because I had 4 items in the watchlist with update checked and then detatched Noexs (once the client unfroze) and the game resumed automatically so it must be detatching correctly. Then I close the game, and this time I re-opened it immediately. It doesn't hang if I attach to process and then detatch and disconnect, then close software. Only when I do a memory dump. I can't try poking memory (with this game) because the one pointer I found to test with changes with each boot, so I'm not sure how to proceed. Anyway, I'm done testing for tonight. Tomorrow I'll try a different game and Hekate/Kosmos and see what happens.
Have you tried Checking Auto Resume in the search area? That got the game unpaused for me while doing dumps with the process attached. However, I'm getting the same exception as you on searches and from looking back earlier in this thread, it might be due to us being on Firmware 6.2.0.
Last edited by Deleted member 474010,