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No, there won't. Now can you move on, pretty pleaaaase?
Have you tested games like Banjo Tooie and Paper Mario to see how they fare?
No, there won't. Now can you move on, pretty pleaaaase?
No but you can test them. Then drop the discussion and move on as you promised.Have you tested games like Banjo Tooie and Paper Mario to see how they fare?
Bajon toide works better than glN64, but it seems that Dynarec2 is not implemented.Have you tested games like Banjo Tooie and Paper Mario to see how they fare?
what's rice ?
Bajon toide works better than glN64, but it seems that Dynarec2 is not implemented.
you need the file RiceVideoLinux.ini linux formated in the wii64 folder too or else most gfx glitches arent fixed here it is.It is not the full version but you can try it.
Rice Video, it's one of two GPU plugins used for this emulator. On PC it has support for hi-res texture hacks.
Cool cool, thanks for the heads up
It is not the full version but you can try it.
ok thanks ! it has better compatibility than not64 ? or it's the same thing ?
better manny games now start that didint before and when you copile the latest version you can even play perfect dark decently and conker runs well but its full of framebuffer textures wich dont look correct ingame becuase of rice lacking all those framebuffer things.ok thanks ! it has better compatibility than not64 ? or it's the same thing ?
thank you for the correction,you need the file RiceVideoLinux.ini linux formated in the wii64 folder too or else most gfx glitches arent fixed here it is.
there wont be framebuffer textures in rice at all, rice video does not have fb textures on Opengl wich is what wii GX is basicaly so you cant do it, you will have to compile it with glide for those games.thank you for the correction,
I will wait for the finished version with FB textures implemented, the only one that is very bad are the super mario last impact in speed, but the good thing that there is 2 video plugin.
I understand it is not possible to implement FB textures, but the good thing is that Rice works, thanks for the information.there wont be framebuffer textures in rice at all, rice video does not have fb textures on Opengl wich is what wii GX is basicaly so you cant do it, you will have to compile it with glide for those games.
Didnt really do anything with the wii64 beta 1.2 in the last week so I just pushed up a version to at least have a build up.
https://github.com/FIX94/Wii64/releases
compiled both rice and gln64 versions are included in that, so you can play around with it.
Will you port your Zelda pause fix to this version?Didnt really do anything with the wii64 beta 1.2 in the last week so I just pushed up a version to at least have a build up.
https://github.com/FIX94/Wii64/releases
compiled both rice and gln64 versions are included in that, so you can play around with it.
oh, also to use sync by VI, open your sd:/wii64/settings.cfg in some editor and set "LimitVIs" to 1, to use sync by audio instead, set it to 0. By default I have it compiled right now to sync by audio, to me that just seems like the better choice
I do have plans for that yea, I just wanted to at least have something up for now really.Will you port your Zelda pause fix to this version?
What is rice?btw if anyone wants to play perfect dark or conker with rice you need to have wiiu nand page file set to on or else the game will not work correctly, i advise on having it always turned on tbh.