void create_base_menu()
{
t_spoil spoiler;
t_spoil midspoil;
add_activate_menu(BASE, "Activate Cheat (R + UP)");
add_separator_menu(BASE);
spoiler = add_head_spoiler_menu(BASE, "Exploration's cheats");
midspoil = add_head_child_spoiler_menu(spoiler, "MAX Codes");
add_child_spoiler_menu(midspoil, "Infinite HP", infinite_health);
add_child_spoiler_menu(midspoil, "Infinite AP", infinite_AP);
add_child_spoiler_menu(midspoil, "Resonance MAX", resonance_x999);
midspoil = add_head_child_spoiler_menu(spoiler, "Refill Codes");
add_child_spoiler_menu(midspoil, "Refill HP (L + LEFT)", refill_health);
add_child_spoiler_menu(midspoil, "Refill AP (L + RIGHT)", refill_AP);
add_child_spoiler_menu(midspoil, "Resonance MAX (L + UP)", resonance_trigger);
add_sharp_child_spoiler_menu(spoiler, "No skills cooldown", no_cooldown);
add_sharp_child_spoiler_menu(spoiler, "Freeze time quest", freeze_time);
spoiler = add_head_spoiler_menu(BASE, "Inventory's cheats");
add_sharp_child_spoiler_menu(spoiler, "Gils MAX", gils_max);
add_sharp_child_spoiler_menu(spoiler, "CP MAX", cp_max);
add_sharp_child_spoiler_menu(spoiler, "All consumables x99", consumables_x99);
add_sharp_child_spoiler_menu(spoiler, "All Atmaliths and Magicites x99", atma_magi_x99);
add_sharp_child_spoiler_menu(spoiler, "All Materials x99", materials_x99);
spoiler = add_head_spoiler_menu(BASE, "Monsters's cheats");
add_child_spoiler_menu(spoiler, "Monster #1 Infinite HP (R + Left)", monster_1_health);
add_child_spoiler_menu(spoiler, "Monster #2 Infinite HP (R + Right)", monster_2_health);
add_child_spoiler_menu(spoiler, "Monster #3 Infinite HP (R + Down)", monster_3_health);
add_separator_menu(BASE);//24
add_sharp_menu(BASE, "Switch mode", switch_mode);
if (mode == 0)
add_space_menu(BASE, "Current mode: 1", NULL);
else
add_space_menu(BASE, " Current mode: 2", NULL);
add_separator_menu(BASE);
//add_sharp_menu(BASE, "/// DEBUG /\\ TESTS \\\\\\", show_debug);
}