Hi. I am having trouble with the [Pokeradar chain 40 (1.1.2)] in BD. I am having white screen when encounter another pokemon after the chain ended.
Here is what I did:
- Go to grass patch and use radar to start a chain
- Use repel
- Catch the farthest mon to get 40 chain. After this the chain number is 39.
- Meet the next mon and run from it to break the chain
- Run around until repel ends then meet another mon. Upon switch to battle screen the screen becomes white. I can still hear the music but cannot do anything.
I am playing on emulator so I have no idea if it is emulator-only problem.
Hi. I am having trouble with the [Pokeradar chain 40 (1.1.2)] in BD. I am having white screen when encounter another pokemon after the chain ended.
Here is what I did:
- Go to grass patch and use radar to start a chain
- Use repel
- Catch the farthest mon to get 40 chain. After this the chain number is 39.
- Meet the next mon and run from it to break the chain
- Run around until repel ends then meet another mon. Upon switch to battle screen the screen becomes white. I can still hear the music but cannot do anything.
I am playing on emulator so I have no idea if it is emulator-only problem.
@graceoflives (To the best of my knowledge, at the time of writing) When the chain ends, the memory of where the chain count was stored is freed. So when you encounter the next pokemon, with the chain cheat still activated, it runs into problems, as the address for the the new chain count is different and the cheat code ends up interfering with other game instructions, causing the white screen.
Since you're on an emulator there isn't a fast way to turn off and on the code, in order to get your chain to be at least 1 before enabling the code, like you would on the switch.
Again, this is just my guess as to what's happening, as I've not specifically looked at that code and what game function it's altering, or how the instructions end up changing.
If you want, the codes below prevent the chain from breaking, if you'd like. Credit to @FabioCapela
Chain Won't Break prevents the PokeRadar chain from breaking when capturing or defeating the pokemon; other ways of stopping the chain still work.
Fix Chain IV Values should make the guaranteed perfect IVs the way they were in older games, i.e., 1 perfect IV when chain is 20 to 29 long, 2 IVs from 30 to 39, 3 IVs from 40 to 99, 5 IVs from 100 onward. BDSP usually does no guaranteed IV unless the chain is exactly 20, 30, 40, or 100. I didn't really test this one, but it should work, as I confirmed the changed instructions and playing with it enabled (getting a 40-long chain without capturing and always choosing the closest shaking grass while testing the previous code) didn't crash my game.
Poffins 30s without flaws is included for completeness sake, as I posted it before; it makes poffins always have the stats they would have if you somehow made them in 30s without spilling or burning.
The VS Seeker and PokeRadar codes are assembly versions of the already existing codes.
Also, if anyone wants to use codes converted to an IPS patch, you can do it with the homebrew app IPSwitch. The file I'm using with Pearl 1.1.2 is:
Chain Won't Break prevents the PokeRadar chain from breaking when capturing or defeating the pokemon; other ways of stopping the chain still work.
Fix Chain IV Values should make the guaranteed perfect IVs the way they were in older games, i.e., 1 perfect IV when chain is 20 to 29 long, 2 IVs from 30 to 39, 3 IVs from 40 to 99, 5 IVs from 100 onward. BDSP usually does no guaranteed IV unless the chain is exactly 20, 30, 40, or 100. I didn't really test this one, but it should work, as I confirmed the changed instructions and playing with it enabled (getting a 40-long chain without capturing and always choosing the closest shaking grass while testing the previous code) didn't crash my game.
Poffins 30s without flaws is included for completeness sake, as I posted it before; it makes poffins always have the stats they would have if you somehow made them in 30s without spilling or burning.
The VS Seeker and PokeRadar codes are assembly versions of the already existing codes.
Also, if anyone wants to use codes converted to an IPS patch, you can do it with the homebrew app IPSwitch. The file I'm using with Pearl 1.1.2 is:
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