If you want a different game Id or save path, run these commands (replace SD_SAVE_PATH and GAME_ID):
armips transporter.s -strequ SD_SAVE_PATH "/roms/nds/saves/black.sav" -strequ GAME_ID "IRBO"
flips -c code.bin code_patched.bin code.ips
I finally got it working for mine using a Forwarder for Black, White, Black 2, and White 2, but there is something I want to ask about: Can you update the patches to actually work as individual software titles instead of having to change names for each of them to "code.ips"? The 3DS and Wii U Eshops are closing down forever this month meaning that Pokémon Bank will be permanently free to use forever.This patch now supports Pokemon Transporter thanks to DRayX!
Dream Radar is a game that allows getting level 5 legendary Pokemon in dream balls with hidden abilities, and sending them to a Black 2 or White 2 NDS cartridge. Pokemon Transporter allows transferring Pokemon from previous games to newer games.
This patch redirects saving from an NDS cartridge to a file on the SD card. Using this patch allows Dream Radar and Transporter to use saves from TWiLightMenu/nds-bootstrap.
Usage:
- Download and unzip the zip file from the latest releases
- The zip will have two folders in it - radar and transporter
- Each folder will have two ips patches in it - black2.ips and white2.ips
- Copy the ips patch you want to your sd card
- For Pokemon Dream Radar use /luma/titles/00040000000AE100/code.ips
- For Pokemon Transporter use /luma/titles/00040000000C9C00/code.ips
- Ensure you have a save file at /roms/nds/saves/white2.sav or /roms/nds/saves/black2.sav
Exactly what do you mean? This uses Lumas LayeredFS Game Patching functionality. This means that Luma applies the ips-patch named code.ips, that's lying in the folder with the titles id, if present.I finally got it working for mine using a Forwarder for Black, White, Black 2, and White 2, but there is something I want to ask about: Can you update the patches to actually work as individual software titles instead of having to change names for each of them to "code.ips"? The 3DS and Wii U Eshops are closing down forever this month meaning that Pokémon Bank will be permanently free to use forever.
I mean like having all of them to work with Poké Transporter if you have all 4 of the Gen 5 games as forwarders.Exactly what do you mean? This uses Lumas LayeredFS Game Patching functionality. This means that Luma applies the ips-patch named code.ips, that's lying in the folder with the titles id, if present.
Oh, now I understand.I mean like having all of them to work with Poké Transporter if you have all 4 of the Gen 5 games as forwarders.
I finally got Modmoon working with Poké Transporter after figuring out what to do with it after so many errors and such and having trouble getting it to work properly, and NOW I can finally use the code.ips files from Generation 5 for this. Now only if we could have a patch that actually tricks the Pokémon Transporter to transfer Pokémon from Gen 3 and Gen 4 to Gen 6 and 7 before using Pokémon Home. I still remember when one person on YouTube actually made a device to transfer Pokémon from Generation 2 to Generation 3 to make transferring your Pokémon from Generation 2 all the way to Generation 8/9 depending if said Pokémon exists in Gen 8 and 9.Oh, now I understand.
I've never used PokéTransporter, but from what In know it only supports one game at a time and I guess there is no real way around that without heavy modification of PokéTransporter. However, what you could do, is use a software that replaces the code.ips file for you in a comfortable way, so that you don't have to do that manually. Someone could write such software, dedicated to these explicit patches, but you could also just use something, like Modmoon which is made to do exactly that.
I did exactly that but it didn't workDownload the patches first:
Extract the archive and in the "radar" folder, you will find two patches, one for black 2 and one for white 2
If you want to use Dream Radar with Black 2, use the black2.ips, and if you want to use White 2, use the white2.ips
On your SD card, in the luma folder, create a "titles" folder, and inside that folder, make a folder with 00040000000AE100 as the name.
put black2.ips or white2.ips inside that folder, depending on which game you want to use Dream Radar with. For th is example I will use white2.ips
Click once on the patch file, and press F2. This will highlight the filename and allow you to change it.
Rename this to code.ips, and press Enter to confirm
At this point the patch should be in place. All that's left to do is to create a "roms" folder at the root of your SD card, and inside that folder, create a "nds" folder. In the "nds" folder, create a "saves" folder.
Put your save file inside that folder, and rename it to black2.sav or white2.sav, depending on the version of the game you want to use Dream Radar with (if you want to alternate, you will have to replace the ips patch with the other version first!)
Now you're done setting up your SD card. Put it back into your console and hold Select while powering on. On the Luma configuration screen, you want to ensure that "Enable game patching" is activated (use Up and Down on the d-pad to navigate to it, and press A to make an (x) show up.) Then press Start to save the configuration and boot into the system.
That's it, the patch should work and you should be able to use Dream Radar with your save file on the SD card.
Patching Pokémon Transporter to accept Gen3 and Gen4 doesn't sound that simple. You could try to transfer your Pokémon using PKSMI finally got Modmoon working with Poké Transporter after figuring out what to do with it after so many errors and such and having trouble getting it to work properly, and NOW I can finally use the code.ips files from Generation 5 for this. Now only if we could have a patch that actually tricks the Pokémon Transporter to transfer Pokémon from Gen 3 and Gen 4 to Gen 6 and 7 before using Pokémon Home. I still remember when one person on YouTube actually made a device to transfer Pokémon from Generation 2 to Generation 3 to make transferring your Pokémon from Generation 2 all the way to Generation 8/9 depending if said Pokémon exists in Gen 8 and 9.
Anyways, the example I want to go through would be THIS: if someone had a VC Injected Pokémon R/S/E/FR/LG rom and a forwarded D/P/Pl/HG/SS rom in there, it would be nice to have a patch to trick said Transporter to transfer from those Gens to Bank.
Fair enough.Patching Pokémon Transporter to accept Gen3 and Gen4 doesn't sound that simple. You could try to transfer your Pokémon using PKSM
I did everything the guide told me, but Pokemon Radar still can't find the games, activate the Luma patches, create the folders in the corresponding order, luma/titles/id/code.ips, and paste the ips in the corresponding ips folders, I have the Pokemon Radar from the USA region, along with Pokemon Black 2 (USA). Can someone tell me what I did wrong? (sorry, I posted the comment 2 times)
I followed the instructions which ended up not working.
Dream Radar doesn't detect my forwarded rom, it still says that it isn't inserted. I have read every comment but none of the things they mention have worked for me.
I did exactly that but it didn't work
This patch now supports Pokemon Transporter thanks to DRayX!
Dream Radar is a game that allows getting level 5 legendary Pokemon in dream balls with hidden abilities, and sending them to a Black 2 or White 2 NDS cartridge. Pokemon Transporter allows transferring Pokemon from previous games to newer games.
Hey, how do you boot Luma3DS from SD card? In section VI of 3DS homebrewing finalizing from 3ds.hacks.guide, I followed exact steps to boot Luma3DS from sysNAND. How do I undo it?Boot the luma3ds from SD Card instead of SysNAND !
The game patching feature will not take effect when you boot from SysNAND.
So copy the boot.firm back into your SD Card and make sure **ENABLE** Game Patching feature again when you restart the 3DS (the feature will auto disable due to different boot.firm)
this frustrating me a couple of days and I try the tutorial a many times. but it wont help.
then I try PKSM redirect scripts mentioned in the thread but it wont do neither.
so I think there will be something wrong with patching feature since the PKSM will not being wrong.
finally I found this:
[[Game patching doesn't work anymore, is it because of luma?]]
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charming job ! and finally I can use the radar.
I think you should mention that IPS game patching will not work when those who boot their 3ds from SysNAND.
boot.firm in SD Card is required to patching feature will take effect.
To clarify: Your 3DS will automatically try to boot from SD and will fall back to your NAND, if that doesn't work. So as long as you have an SD card, with the correct files, inserted, it should boot from there. That should be the case if you followerd 3ds.hacks.guide.Hey, how do you boot Luma3DS from SD card? In section VI of 3DS homebrewing finalizing from 3ds.hacks.guide, I followed exact steps to boot Luma3DS from sysNAND. How do I undo it?
you renamed the ips file to this /luma/titles/00040000000AE100/code.ips ?or something else im so confused ive been trying this for hours nowHey, how do you boot Luma3DS from SD card? In section VI of 3DS homebrewing finalizing from 3ds.hacks.guide, I followed exact steps to boot Luma3DS from sysNAND. How do I undo it?
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I understand how it worked now, I had to rename the IPS file to code.ips to make it work, and I was still booting Luma from SD card all along.
You only need to rename the IPS file that you want Poke Transporter to be patched, for example if you want Transporter to search for black.sav, rename black.ips into code.ips. Everytime when you want to change the search for different gen 5 games, you need to rename the according IPS files into code.ips. Be sure to enable Game Patching in Luma3DS configuration menu.you renamed the ips file to this /luma/titles/00040000000AE100/code.ips ?or something else im so confused ive been trying this for hours now