use pkhexmaybe it has already been asked, but there is a way to have magnemite cronidos and shieldon without space time distortion
Yes, IV's are still there. The only way to "check" them in game is to see how many grit levels they have when caught. If they have 3 grit levels when caught that's a 31 IV. Under 20 IV has 0 grit levels. 20-25 IV is 1 grit level. 26-30 is 2 grit levels. So they do still factor in, but they're more of a head start than anything with the grit system.I know this is a silly question, but does PLA still have IV coded in the Pokémon?
It’s just that it doesn’t affect the stats calculation?
And there’s no way to check IV in PLA?
So Alpha pokemon have the same random IV like normal wild? Maybe worse maybe better?
another way would be quickly save the game when you see a shiny, reboot game if it ran awayHey, can someone do a code that prevents pokemon from running away please? It's very annoying to see a shiny disappear haha
Sometimes it's impossible to do that in time xDanother way would be quickly save the game when you see a shiny, reboot game if it ran away
I know this is a silly question, but does PLA still have IV coded in the Pokémon?
It’s just that it doesn’t affect the stats calculation?
And there’s no way to check IV in PLA?
So Alpha pokemon have the same random IV like normal wild? Maybe worse maybe better?
[(ON) Only Spawn Alpha Pokemon v1.1.0]040F0000 02B8C894 52800021[(OFF) Only Spawn Alpha Pokemon v1.1.0]040F0000 02B8C894 3941B261
[Shiny Pokemon On]
040A0000 00F94500 D503201F
040A0000 00F94504 5280002F
Why? Game randomizes the shiny based on random values and what it would determine it to be in gen 8@SkyQueen @Eiffel2018 @INSTRUMENTAL Sorry for mentioning you guys did know if this will concern you or not.
this is based on pkhex 20220301
The only spawn alpha works since v1.0.1 but it actually doesn't work... it only gives the pokemon the alpha icon... I tried to figure out what is wrong it could be an issue with pkhex that doesn't recognize the problem... But all alphas caught from a random encounter seems to have:
distortion and static encounters also differ
- max height and weight
[and an extra byte at 0x52 that matches the height value]- at least 3 IVs at 31
- Certain lvl for each area that matches each pokemon
- Alpha move and a mastered moved
So this code just make them appear to be alphas
similar to BDSP... is there a way to make them a star shiny instead of a square shiny?
Has the 1.1.1 update already arrived?60FPS mod for v1.1.1 ? Anyone
There's no update, still v1.1.0.Has the 1.1.1 update already arrived?
They just did 60 fps for version 1.1.0.
Ah ok,he must have written it wrong.There's no update, still v1.1.0.
Thanks for your work, would you please kindly update these codes for 1.1.0 ?I already made it.
When you start the mini game, wait for atleast 1 second to go by then activate the "On" code.
Once you've finished the mini game, deactivate the "On" code, then activate and subsequently deactivate the "Off" code, to restore proper function.
PLA 1.0.2
Code:[Inf. Challenge Time (On)] 04000000 01E0CE34 D503201F [Inf. Challenge Time (Off)] 04000000 01E0CE34 BD028400