Alright, guys, I probably owe you an explanation/apology given I did promise an update and I've still yet to deliver.
At risk of people getting annoyed, I put the SG/SS update on hold (i.e. it's not cancelled, just delayed) because I wanted to make a start on Blaze Black 2 and Volt White 2. That ended up being wanting to
finish them, which I have almost nearly done now. There's still some minor things I need to do such as change a couple item sprites and pieces of text, but on the whole it's finished. I've tested the main game on Normal mode on Black 2, but I've not yet tested White 2 (which has a couple differences) nor Challenge Mode, so there may be some things I still need to change. I still don't really know whether I should release it before or after the English release. I was leaning towards after, but then again it's exactly the same game in both regions apart from the text anyway. I'd probably appreciate some opinions, basically whether I should release immediately or wait a couple months. If I do wait until the English one is out, it'll probably be out in October. Otherwise, I'll release it combined with the English patch ProjectPokémon are doing, assuming I'm allowed to do so.
Oh, and just to clarify, the SG/SS update is still happening regardless.
Here's a couple screenshots I got... B2W2 spoilers to a degree even though they're all of stuff only in the hack, so if you haven't already played B2W2 look at your own risk. The English is, of course, not official.
Now for the four odd pages of replies I haven't said anything to yet...
Michael, I've noticed you posting a couple times in my threads, so nice to have a regular fan! Or something. If you did actually try SGSS as a nuzlocke, how did it go?
thesmeedge - This flag resetting thing is really, really weird... I still have no idea what's causing it exactly as it hasn't happened to me once. The most common report I've heard is it being a result of entering the Union Room, but it doesn't sound like you did that in between losing to Jasmine and saving. I don't think I know a solution to this... I only wish I knew what was causing it. You might need to restart outright. :/
WillPaschall - If you still have the freezing issue, it's because your SGSS version is incredibly outdated. Try updating to 1.05 and see if it works.
Travex - Yeah, the RNG is interesting. 4th/5th gen seems to set it at the start of a turn; the most you can generally do to change it is to waste turns by switching or something. I guess it rolls specific numbers at the start of each turn, and there's no way you can change them. I assume on the other hand 3rd gen rolls them as you do actions. Though as I got later into the thread I read Cerberus's post... I guess that explains it, heh.
hi its me - The DeepSeaScale should've been on the beach near the Embedded Tower, yeah. Unless you happen to have picked up the one in Kanto already (I think the one in Route 19/20 or whatever and the Route 47 one use the same flag... I better change that) then I dunno why it's not showing up.
pokemonlovergpp - The $0 thing is a result of the trainer class Lyra has having 0 money. I've yet to figure out how to mess with the trainer classes so I'll have to leave that as $0 for now. I got your PM about Red's team also; I was considering just using a Stadium 2 team but that might work too. I will see about it. And no, I've yet to fix the Celebi event. Though, if you just mean the freeze that happens during it, then I'll have it fixed when I release V2. It'll be very easy to fix I believe. If you mean getting it to work with any Celebi then I don't really know how to do that; the script in Ilex Forest is HUGE so it's quite hard to identify things.
Chaosruler - Steven does seem to have some issues with his script order locking the Latis out... bit annoying, I might need to change that a little bit. The Mew issue is only with R4, and I still have no idea why that happens. I'll change it up for next release. The full heals is known and will be fixed.
aznamericansun - Glad to hear the problem got fixed. And uhh... guess I wasn't looking when I filled in the rest of "Night" in PPRE. It'll be fixed.
holyherald - Whoops. Will be fixed.
moshbear - Yeah, I've known about the Mantyke glitch; it's an issue with how PPRE reads and saves it. It's fixable easily enough, just had to delve into hex to do so. At the moment it'll evolve when a Voltorb is in the party. (For some reason the box next to that evo method reaches a max of 100, so when it reads the "458" value it instead puts it at 100, and then when that's saved it changes it to 100, i.e. Voltorb's index number.)
Ereht - Oh, I guess it's not just R4 the Mew glitch occurs on then...
Cilerba - That's actually not too bad an idea. I'll definitely consider it. Just to clarify, Electrode have their own overworld sprites, they aren't regular Poké Ball sprites so changing them won't be an issue.
pkmnlovergpp (again) - I've heard that Silver is a little bit more stable, but I don't know for sure.
Michael (again) - To be honest I don't think making these are that hard, it just takes a lot of free time, which I (luckily..?) have. =p But thanks for the defense.
NicoElson - That might be an issue with the anti piracy patch actually stopping you playing. Unless you know what I mean by change out the arm9.bin file for the original one there's not much I can say for this one.
JonNorth - The fishing bug is well known already. I know what's causing it, but it's a bit of a pain to fix. For the record, it only happens at night.
jdthebud - Oh yeah, I forgot Qwilfish randomly lost Swords Dance in the later gens. Sure, I can do that.
Cilerba (again) - Haha, thanks. I have no idea what possessed me to actually go through with the swarm idea (a friend jokingly suggested a swarm of Shellder in Fuchsia and I went for it) but it came out well, imo.
burke - I'd like to, the Big Win music from MD Sky would've been nice. :/ But thank you for noticing the Easter egg! Also, in response to your music comment, the problem isn't inserting the music so much (although that is a bit of an issue in itself, due to soundfonts -
this is an example of why it'd need some editing - but actually getting it to play in the correct places. I have a feeling it'd need ASM hacking which I unfortunately don't really understand. :x I'd love the music for Steven, Cynthia and Arceus if nothing else, but I have zero idea on how to get it to actually play.
moshbear (again) - If I'm not mistaken it actually occurs everywhere in the game.
Clyde - Guess the top of this post answered that question, heh. I'd estimate it about ~50-60% done as far as fixing bugs/making changes has gone, though it still needs some further work. With any luck I'll get it out by the end of the month but I do apologise for so many delays. I have no idea where the hell the last two months went... 'sides from when I was working on BB2VW2, of course. Looking at the date, might've spent longer on that than I realised...
Bidoofguy - Might've forgot to save the ability probably. It'll be fixed.
Rabbel - Yeah, the order is changed and you have to go through the Olivine route first now. Kind of needed to do it to stop the levels being so nerfed.
Keldeo - Thanks, I guess. =P I'd like to hope BB2VW2 will top it, though the lack of events might make that a little difficult... Okay, I await your reports. Or rather, don't. I don't need more bugs! ;