You are not quite getting it. A Nintendo Switch game can load anywhere from 0% to 100% of it's programming code into memory. The ON/OFF toggle in your Cheats Menu (called EdiZon if you use Atomosphere) only works for Cheat Codes which edit the portion of game's programming code NOT scanned into the Switch's memory while playing the game.So.. its basically pointless to have on/off(unless of course you want to change between the different shinies)
Toggling ON a cheat edit's the programming code in memory. If you toggle that code to OFF, then the next time that programming code is replaced... it will reset. For games like Pokémon which scan most of the game into memory, don't rescan the installed eShop title or Physical Game card it stays on.
TLDR: There are many games on the Switch with the Toggle works with BUT Pokémon games aren't one of them.
You can add those hold commands to almost every cheat code. (Some specific cheats don't work properly with a HOLD button requirement added due to the timing... ie: the game is loading an element that you are trying to modify BUT while it's loading the game is ignoring button inputs.)I remember using a cheat where you'd have to hold R in order to catch a shiny...and dont hold R if u want the game to give you a non shiny. is there a way we can use the same form of cheat?
Here's a reference of the buttons which you can also use to change which button is the HOLD button on any Nintendo Switch code:
The lines are like book ends.
Start with: 8kkkkkkk (replacing the K's with the value that equals the button/combination of buttons)
Ends with: 20000000
Last edited by Th3Alic3,