Probably due to how the VC works they don't save so they overwrite eachover sadly.Do the games keep their own separate save files, or do they overwrite one another?
Probably due to how the VC works they don't save so they overwrite eachover sadly.Do the games keep their own separate save files, or do they overwrite one another?
Unfortunate. I was gonna make a mega-inject with all the GB/C Pokémon games using this. I'll poke around with it for a bit and see what I can find.Probably due to how the VC works they don't save so they overwrite eachover sadly.
That's what I was already going to do the VC restarts each time a new rom is loaded but if you reset a game that loaded from the menu the game remembers the save file until you load another game that saves like Pokemon for example.Unfortunate. I was gonna make a mega-inject with all the GB/C Pokémon games using this. I'll poke around with it for a bit and see what I can find.
It's likely saving just fine, but when a new game is loaded it just overwrites. Well, the speedup and other features alone make this great to have.That's what I was already going to do the VC restarts each time a new rom is loaded but if you reset a game that loaded from the menu the game remembers the save file until you load another game that saves like Pokemon for example.
Well it says the save file is corrupted when you load a new game that saves there's also a load and save option but that doesn't work maybe because the location for the save would be the romf and not where a save state would normally load from.It's likely saving just fine, but when a new game is loaded it just overwrites. Well, the speedup and other features alone make this great to have.
Likely because it's reading the other game's existing data. But if you were to make a new game, it would overwrite most likely.Well it says the save file is corrupted when you load a new game that saves.
Nope it does it as soon as you load a game that saves like if I were to load Crystal version then load Green the VC will tell me that it's corrupted and then it deletes it.Likely because it's reading the other game's existing data. But if you were to make a new game, it would overwrite most likely.
Oh. Dang. Well that sucksNope it does it as soon as you load a game that saves like if I were to load Crystal version then load Green the VC will tell me that it's corrupted and then it deletes it.
BUT there is a save and load option in the menu sadly that doesn't work but I do think it could be possible to make it work.Oh. Dang. Well that sucks
Once you know about extracting and repackaging a standard 3DS application, it's easy ~
The funny named file in the "rom" folder is (for GB/C games) just a renamed standard GBC rom;
then you may need to adjust the patches (found in the root of the romfs with the same name as the game's rom), if code/data modified by the patch file in the original game was moved around - which is quite hard to say if you didn't make the hack completely by yourself...
then the icon/banner (found in the exefs) ought to be edited (you can just rip them off the one you made with the injector)
then titleid (byteswapped) ought to be changed, it's found in both header and exheader (twice); while you're there, change the uniqueid (ctr-n-xxxx) found in the header to anything you want, you have 15 characters to express yourself, no need to stick to the original format and add confusion
...then just reassemble the whole package, install it, and laugh at whatever error everyone's going to make the first time they try
In fact the VC can load the roms perfectly without changing the file extenstion
fbiticket.uk Just use CTRL+F to search for your title(...) titleids or where to find them?
That's just a border I use for pretty much all my injects you can use the ultimate injector to create the border then extract it and then you place it into any GB/GBC release or not legit like that Crystal is.So I’m also seeing Super Gameboy border, how does that work? I’d like to apply them to my existing (legit) VC’s.
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• Currently on Luma 9.0
• Pokemon Silver via Freeshop
• Renamed g2VC_debugSpeed10_code.ips to code.ips
Apologies in advance for being a complete noob. I dont see any titles under "SD/luma/titles/...". I then created one and inserted the code.ips there,
"SD/luma/titles/0004000000172700/code.ips"
When I start game, it is at regular speed, and when I tap bottom screen, it shows the regular menu. Do I need to do something else to create the titleID folders?
Thanks!
Thanks for the reply. Yes, I did, but still doesnt create the titles folder. Maybe I should reinstall luma?Do you have "Enable game patching" ON on luma's boot menu? Try to boot with Select hold down