Really? Didn't know that, so thanks for telling me. I will edit that post as to not confuse anyone with bad settings.A few things to note about your post:
- You don't need cdda_enabler in Adrenaline, and it can't really be "disabled", Adrenaline contains the CDDA enabling patch built-in and it's always applied (https://github.com/TheOfficialFloW/...2f93176f210bc4c5f4a08/cef/popcorn/main.c#L158).
- You can't use "Force Extra Memory" with Pops (or XMB for that matter, only PSP games/homebrew), enabling it has no effect. No CFW ever will let you actually do this as it crashes POPS due to how much use of static addresses it has. (https://github.com/TheOfficialFloW/...c4c5f4a08/cef/systemctrl/main.c#L403C6-L403C6).
Also, I don't have a Vita, so that bit about the built-in CDDA is news to me. Sound really neat honestly.
What problem do those games show?@Webardo and @The_Ho
Hello colleagues, thank you for the links to these latest fixes through ppf patches. I understand that Mortal Kombat Trilogy with that patch would be functional in adrenaline?
I have also reviewed the thread on psx-place and I can notice that the developer of Pop Fe is there, because I wanted to tell you if you could report an error that occurs when converting these 3 games:
LEGO Rock Riders PAL
Santa Claus Saves the Earth PAL
The Great Battle VI JP
These games work correctly when converted with PSXPSP but since they include audio tracks I am trying to reduce their weight by converting the tracks to AT3.
In general, since I don't speak much English, I ask you if you could comment on the dev in that forum, maybe this way he can fix them and little by little Pop Fe improves for everyone.
Thank you and I hope I have explained myself.