To be precise: I said I used roms on SD. As I haven't tested things on USB, I can't vouch for them either way.wever recommended roms on SD, maybe that's why.
I'm surprised how it works with wiiflow
I hope you are not using a wbfs partition... wbfs partitions are not supported by postloader, just fat and ntfs
I hope you are not using a wbfs partition... wbfs partitions are not supported by postloader, just fat and ntfs
Question if I may?
My hard drive is formatted into fat32 and wondering if this meant I cant use wbfs files atall with postloader? if not sounds like alot of work to convert my 300+ games into a differant file format.
also what file format would work with the fat32 formatted drive?
Maybe using the workaround in wiiflow shortcuts will be much easier to do:I would also like to kinda request something: a way to map the d-pad paths. I don't use emulators as much as DM, so I would like to change back the d-pad down button to DM. Since I believe that everyone uses one thing more that the others, what I am asking is for a way to change it manually, maybe in the options, maybe in a configuration file to edit on pc, or even a manual edit on the source that I could do on my own. Whichever seems more easy to you
Haven't found a single issue since you fixed the channels crash great work so far!
YesThe neek2o option in the bottom bar, can it run sneek from sd card as well as neek from USB?
I hope you are not using a wbfs partition... wbfs partitions are not supported by postloader, just fat and ntfs
Question if I may?
My hard drive is formatted into fat32 and wondering if this meant I cant use wbfs files atall with postloader? if not sounds like alot of work to convert my 300+ games into a differant file format.
also what file format would work with the fat32 formatted drive?
I'll answer you.
wbfs files are supported by every loader, including this one, postloader.
wbfs filesystem partitions are not supported by postloader, only FAT32 and NTFS are.
If your games aren't showing up try the option "Rebuild games list", or check if you have any filters on.
EDIT @stfour: just noticed a but in b27. Up until now, I used DML. Since, I switched to DM. So I moved whatever games I had to the USB drive. Now I noticed that those games I had on SD don't show up there. All the rebuilding didn't make a difference. In the end, I had to remove the dml.* files in the \ploader folder to make them come up. Would you take a look into this, please?
I messed up postloader and gamecube view......I renamed all my files. Example: From "GAFE01" to "Animal Crossing [GAFE01]". Now when I go to gamecube view in postloader the screen turns black and my wii starts screaming at me......
@[member='stfour']
Feature request before v4 is final:
Replace default (empty icons + rom name) for Emulator Games with the official PNG of the emulator in case no screenshot or cover is found.
Will look much nicer
We can still read the game name on the bottom of the screen - so no big deal if rom name is not in the box
Abz
I recommend these: http://www.mediafire...xayvuozesh997h4
I would also like to kinda request something: a way to map the d-pad paths. I don't use emulators as much as DM, so I would like to change back the d-pad down button to DM. Since I believe that everyone uses one thing more that the others, what I am asking is for a way to change it manually, maybe in the options, maybe in a configuration file to edit on pc, or even a manual edit on the source that I could do on my own. Whichever seems more easy to you
Haven't found a single issue since you fixed the channels crash great work so far!
Index: browserGames.c
===================================================================
--- browserGames.c (revision 97)
+++ browserGames.c (working copy)
@@ -942,6 +942,7 @@
grlib_menuAddItem (buff, 8, "DML: Patch NODISC (%s)", gameConf.dmlNoDisc ? "Yes" : "No" );
grlib_menuAddItem (buff, 9, "DML: Patch PADHOOK (%s)", gameConf.dmlPadHook ? "Yes" : "No" );
grlib_menuAddItem (buff,10, "DML: Patch NMM (%s)", gameConf.dmlNMM ? "Yes" : "No" );
+ grlib_menuAddItem (buff,11, "DML: Enable Cheats (%s)", gameConf.ocarina ? "Yes" : "No" );
}
}
/*
@@ -1080,6 +1081,12 @@
goto start;
}
+ if (item == 11)
+ {
+ gameConf.ocarina = !gameConf.ocarina;
+ goto start;
+ }
+
WriteGameConfig (ai);
//GameBrowse (0);
Index: dml.c
===================================================================
--- dml.c (revision 97)
+++ dml.c (working copy)
@@ -363,6 +363,9 @@
if (gameconf->dmlNMM)
cfg.Config |= DML_CFG_NMM;
+ if(gameconf->ocarina)
+ cfg.Config |= DML_CFG_CHEATS;
+
strcpy (cfg.GamePath, path);
memcpy ((char *)0x80000000, id, 6);