In turns of the next patch release, it has been slow going getting all the NPC dialogue translated. I wish they said less since most of it is meaningless. Anyways I hope to have another update by the end of the weekend.
The Problem is my replace code, it replaces "\Goto;7704" with "\Goto;7704" and that fails to compile, because it contains JASCII instead of numbersFalo,
I again tried to use it where I left off translating and I get the following error message when I try to compile the script before save it to a file. Any help?
lines2 = line.Split(';');
lines2[1] = ReplaceMissing(lines2[1]);
lines[i] = lines2[0] + ";" + lines2[1];
text += lines[i] + "\r\n";
lines2 = line.Split(';');
if (lines2[0] == "\\Text")
{
lines2[1] = ReplaceMissing(lines2[1]);
lines[i] = lines2[0] + ";" + lines2[1];
}
text += lines[i] + "\r\n";
So I found the issue I am having. The talk script requires 2 byte letters and just adding 0x00 at the end of each text will not fix it on the PSP. I am stumped now how to proceed.
Either I can add spaces (0x20) or another character when needed before punctuation or convert everything to SHIFT-JIS. Personally I hate the font used for the letters in SHIFT-JIS. Still mulling it over and will decide at some point.
I just tried Falo's Gui and it works for just SHIFT-JIS characters and does not crash on the PSP. Still debating what to do...