I know it's a WIP and anims can't be exported yet but I want to prepare for when they can be exported. Reisyukaku told me that the plugin wasn't finding meshes to get bounds off of. I know what the problem is but don't know how to fix it. I'm better with 3d modeling programs that aren't Blender. The model I'm attempting to export is Sceptile's model exported as a .dae from USUM using Ohana 3ds rebirth. I tried using Blender on both of the OSes on my dual-booting computer (Windows and Ubuntu). I already know how to put in existing .gfbmdl's from LGPE. I modded Slowpoke and Slowbro into SwSh. I'm attaching a screenshot of the log.