ROM Hack [Release] Fire Emblem Fates Cheat plugin (Character + Hair modifier)

Xward

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Sorry for neglecting this page for so long. Seeing as people are having so many problems I have decided to upload the txt file I used on github. I honestly thought I had included it in the download but guess not. Anyway, here it is. (New member so I cannot post a link)

I'm very sorry to necro this thread, but this page does not include the codes changing the first slot character to another one like in the awakening github page. From the previous messages I am assuming these codes were in the original plugin. I would appreciate it if the codes for that could be added to the page if it's not a large amount of trouble.
 

Ghostlander

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Hey everyone, I decided to make a Fire Emblem Fates plugin with a character and hair modifier I made for the USA version of the game.

The hair color modifier allows Corrin and the child unit characters in Slot 1 to change their hair to any hair color from the main cast, amiibos, or Heirs of Fate cast. Changing any other unit's hair will not cause a cosmetic change but any child unit they have will inherit the modified hair color.

The character modifier allows you to turn any Slot 1 character into any of the main cast, child, amiibo, named NPC, OR Generic NPC character. I also included codes that remove any shield icons and a code that zeroes the logbook pointer so you can turn Einherjar units into a real unit. There's also a code to give the Slot 1 character royal blood to use dragon veins.

It is also possible to create Twin Kanas this way. Simply create a second Kana, put the Kana you just made into slot 1 and the Kana you recruited into Slot 2. Use my code called, "Slot 2&Slot 1 are Siblings." This code copies the parent pointer from Slot 2 and pastes it into Slot 1 effectively given both units the same parents. I also made a code to copy the Slot 2 character's hair color to Slot 1 to also give them the same hair color.

I made the Max Stats code from scratch since I couldn't find one on Fort42, otherwise the rest of the codes came from there.

Special thanks to Nanquitas for his Gateshark2NTR program.

Other notes:
-In order to put a character into Slot 1, enter a skirmish and arrange it so the unit you want to edit is in the first slot, etc. Then save the game, and reload your save either by making a bookmark or resetting the console. DO THIS FIRST OR ELSE THE CODES WILL WORK ON THE WRONG CHARACTER!!!
-Using the code to remove shield icons and royal blood also deselects the unit in the preparations menu, however the unit will still be considered in Slot 1.
-There are actually more units after the generic ones, they have names but there were tons of them so I didn't really wanna put in the effort for genericish units.


Does then allow me to change Azura into her black outfit? I dont remember if its even in the game or not. But also: What happens if I turn say, Hannah into Camilla? Does she appear as Camilla with Camilla's original armor on?
 

SirFunkalo

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Hey everyone, I decided to make a Fire Emblem Fates plugin with a character and hair modifier I made for the USA version of the game.

The hair color modifier allows Corrin and the child unit characters in Slot 1 to change their hair to any hair color from the main cast, amiibos, or Heirs of Fate cast. Changing any other unit's hair will not cause a cosmetic change but any child unit they have will inherit the modified hair color.

The character modifier allows you to turn any Slot 1 character into any of the main cast, child, amiibo, named NPC, OR Generic NPC character. I also included codes that remove any shield icons and a code that zeroes the logbook pointer so you can turn Einherjar units into a real unit. There's also a code to give the Slot 1 character royal blood to use dragon veins.

It is also possible to create Twin Kanas this way. Simply create a second Kana, put the Kana you just made into slot 1 and the Kana you recruited into Slot 2. Use my code called, "Slot 2&Slot 1 are Siblings." This code copies the parent pointer from Slot 2 and pastes it into Slot 1 effectively given both units the same parents. I also made a code to copy the Slot 2 character's hair color to Slot 1 to also give them the same hair color.

I made the Max Stats code from scratch since I couldn't find one on Fort42, otherwise the rest of the codes came from there.

Special thanks to Nanquitas for his Gateshark2NTR program.

Other notes:
-In order to put a character into Slot 1, enter a skirmish and arrange it so the unit you want to edit is in the first slot, etc. Then save the game, and reload your save either by making a bookmark or resetting the console. DO THIS FIRST OR ELSE THE CODES WILL WORK ON THE WRONG CHARACTER!!!
-Using the code to remove shield icons and royal blood also deselects the unit in the preparations menu, however the unit will still be considered in Slot 1.
-There are actually more units after the generic ones, they have names but there were tons of them so I didn't really wanna put in the effort for genericish units.

Does this work with Luma or only NTR? because I can't find the .cia for NTR
 

Sam908

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Hey guys I need help. Every time I use the character modifier cheat it crashes my game. I don’t know why it crashes my game. Can anyone please help me with this problem
 

Gero1207

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How does exactly work the code to make sibling? 'Cause it's the first time I'm using it and I don't know what are those "Slot 1" and "Slot 2". Could someone be kind enough to explain to me how does it work? Please...
 

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