Homebrew Project [RELEASE] FriishProduce - multiplatform WAD injector

grandosegood

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CatmanFan

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I have released v0.26-beta now.

Not much of value other than Sony PlayStation added support via forwarders (experimental), however it's been marked as a pre-release on GitHub since I have not tested it enough myself (granted it's been six months to the day since I last made a new version public).
 

Mixtape

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Just to provide a quick data point regarding compatibility, I was recently able to inject the NA release of Brain Lord via VC over a Super Metroid base and boot it successfully. When attempting to do the same over a Super Mario RPG or Kirby's Dream Land 3 WAD, the game itself would fail to boot. The VC "You will need a Classic Controller" message would appear though.

I'm not sure whether this is related to injecting a non-SA1 ROM into an SA1 WAD, the game itself, FriishProduce, or something else entirely. Regardless,I figured it was worth mentioning. It's also entirely possible that I missed a warning somewhere so let me know if that's the case. I can also to do some more testing or file a commit with an appropriate warning to the wiki if it helps. Let me know how I can help and thanks for your work on this tool!
 
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SaulFabre

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Just to provide a quick data point regarding compatibility, I was recently able to inject the NA release of Brain Lord via VC over a Super Metroid base and boot it successfully. When attempting to do the same over a Super Mario RPG or Kirby's Dream Land 3 WAD, the game itself would fail to boot. The VC "You will need a Classic Controller" message would appear though.

I'm not sure whether this is related to injecting a non-SA1 ROM into an SA1 WAD, the game itself, FriishProduce, or something else entirely. Regardless,I figured it was worth mentioning. It's also entirely possible that I missed a warning somewhere so let me know if that's the case. I can also to do some more testing or file a commit with an appropriate warning to the wiki if it helps. Let me know how I can help and thanks for your work on this tool!
Super Mario RPG and Kirby's Dream Land 3 are SNES SA-1 chip games.
I tried injecting some non-SA1 games in those bases so far but i have the exact same issue here.

Solution: don't use these SA1 bases if the game you want to inject doesn't use SA1.
 
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CatmanFan

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Update
I've recently started work on a new MDI design for the app and porting features over. This is how it looks so far.

FriishProduce_t1.png


Obviously, everything is very much still work-in-progress, again, and will be subject to change.

In the meantime, I have also opened a Crowdin for translating this design which can be found here.
 
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Fludd-Stop

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Loving this utility, I love the ability to launch pre-Gamecube games via USB Loader GX! I'm having an issue though with N64 forwarders however; I understand the virtual console compatibility for injects is relatively low, which is why I opted to use the Not64 injection method. I tried injecting Mario Party 3 into a USA Sin and Punishment WAD via Not64 injection; the game runs perfectly fine via Not64, but when launching the WAD channel after installing it just takes me back to the Wii's home menu. Is this normal, or am I making a mistake? Or does the VC compatibility extend to the Not64 injection method as well?
 

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SaulFabre

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I tried injecting Mario Party 3 into a USA Sin and Punishment WAD via Not64 injection; the game runs perfectly fine via Not64, but when launching the WAD channel after installing it just takes me back to the Wii's home menu. Is this normal, or am I making a mistake? Or does the VC compatibility extend to the Not64 injection method as well?
Mario Party 3 doesn't even boot in Sin & Punishment VC WAD.
Also, i've only got it booting on VC with a specific rom (Mario Party 3 (U) [f1].z64) injected on Mario Party 2 but it crashes on intro when it fades to Mario and his lawn chair, and if you try to skip intro, if crashes at the title screen.

It's better to make a SRL for that game using Not64.

In other words: this is normal cause VC compatibility is so low.
 

epicmartin7

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Sooooo, question. I tried making a forwarder for both a NES and SNES game using the homebrew emulators, and it seems like it's not able to save both games? Trying to save to sram in the emulator menu makes it come back with "Directory Listing Not Found". Is there anything I need to do to make those games save?
 
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SaulFabre

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(Sooooo, question. I tried making a forwarder for both a NES and SNES game using the homebrew emulators, and it seems like it's not able to save both games? Trying to save to sram in the emulator menu makes it come back with "Directory Listing Not Found". Is there anything I need to do to make those games save?
You need to make a folder in the root of your SD card or USB drive called:
NES: "fceugx" (for FCE Ultra GX) or "fceuxtx" (for FCEUX TX)
SNES: "snes9xgx" (for Snes9x GX) or "snes9xtx" (for Snes9x TX)

And inside that folder you need to create another folder called "saves".

Ex.: sd:/snes9xtx/saves/
 

epicmartin7

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You need to make a folder in the root of your SD card or USB drive called:
NES: "fceugx" (for FCE Ultra GX) or "fceuxtx" (for FCEUX TX)
SNES: "snes9xgx" (for Snes9x GX) or "snes9xtx" (for Snes9x TX)

And inside that folder you need to create another folder called "saves".

Ex.: sd:/snes9xtx/saves/
Ah, cool. Thanks for that!

Also, side question. I noticed when putting in the game name into the Channel Banner, after a certain character length, 2Spieler is automatically added to the end. Is there anyway to fix that?
 

Plaxaris92

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Is it possible to add gamecube support? Or is there a way to make wads for gamecube games? I've seen videos showing that is possible but can't find any tutorial or any info
 
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ShantaeFan123

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Is it possible to add gamecube support? Or is there a way to make wads for gamecube games? I've seen videos showing that is possible but can't find any tutorial or any info
I found a post that might answer your question called “Custom Nintendont System Menu Channels for Wii/vWii” which is basically GameCube games on the Wii menu and if that doesn’t help then sorry, SaulFabre might be able to answer your question though
 

SaulFabre

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  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
  • I @ I-need-help-with-wup-wiiu:
    i need help with nusspli failed downloads, can someone respond to my thread? pretty please:wub: