Hello, I'm currently in the process of interpreting and editing ACNL collision files for its outdoor acres (grd_jmp.bin). So far I've been doing things by hand mapping them out, and as you can see below its been quite tedious.
I have no programming knowledge and would love if someone could make me a basic tool that would save these separate hex maps into 261 separate files.
It would be optimal to have them spit out in groups of 2 bytes as seen above with A0 (160) bytes per column/row with a total of 16 columns or rows per map. There should be A00 (2560) bytes in total per map collision and in the end looking something like this.
Though the separate filenames can be numbered, if your willing to go the extra mile it would be great to have them based on the offset they begin.
Thanks in advanced <3
I have no programming knowledge and would love if someone could make me a basic tool that would save these separate hex maps into 261 separate files.
It would be optimal to have them spit out in groups of 2 bytes as seen above with A0 (160) bytes per column/row with a total of 16 columns or rows per map. There should be A00 (2560) bytes in total per map collision and in the end looking something like this.
Though the separate filenames can be numbered, if your willing to go the extra mile it would be great to have them based on the offset they begin.
Thanks in advanced <3
Last edited by Coleman_C18,