Resident Evil: Mercenaries and Revelations 3D gameplay footage

imz

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QUOTE said:
The horror is back in Resident Evil! That's our impression after a going few sessions with 3DS's Resident Evil Revelations at the Nintendo World demo event in Chiba earlier today.

The Nintendo World demo, the first time Revelations has gone playable, gave players control of Jill Valentine on the ship that serves as the game's central setting. In our two play sessions, we lead Jill through the corridors of the devastated ship and took out a few attacking zombies along the way.

Controls in Revelations will be familiar to modern Resident Evil fans. The game takes place mostly from the character's back. You move with the analogue pad, run with B, ready your weapon with R and fire with Y. You can play around with the camera angle by moving your hand over an on-screen pad, although the only use we could come up with for this when playing the demo was to position the camera for a better look at Jill (not a bad use -- she looks pretty nice with her new Revelations design).

The game allows you to move while firing now. You do this by holding down L, which makes your character move in a strafing fashion. You can move in this fashion even when your gun is drawn and firing.

The ability to move while firing does not mean that Revelations is a run-and-gun game, though. If our demo session is anything to go by, it's the exact opposite. At most, we encountered one or two zombies at a time (although two proved to be enough, as we died in the same spot twice!)

Like the REs of old, the game seems to have a purposefully slow pace, with the thrills coming not from blasting away at zombie hoards but at the suspense of not knowing when something will pop out of door or hidden passage. This happened a few times in the demo. A zombie popped out of a toilet stall and came at Jill. Rats suddenly popped out of vents.

At one point in the demo, we could hear someone grunting and as if he was coming under attack. As we approached a room surrounded by glass walls, we saw that the man was being held at the neck by a zombie. The zombie tossed the man at the room's windows, splattering blood all over the place. When we worked our way to the room, we found that two zombies were eating their recent kill (this is where we died in both our play sessions, by the way).

With atmospheric sounds, and lots of shock scenes, it looks like Resident Evil Revelations could deliver true scares! Those scares will come at the visual quality we've come to expect from the series' latest HD installments. Revelations is a showpiece title for the 3DS in terms of visual fidelity. It also has a nice, clear 3D effect, making it look like you're looking into a virtual 3D world. The MT Framework (which powers both this and Street Fighter IV 3D Edition) appears to have another success story on its hands.

While the Nintendo World demo makes Revelations looks like it's pretty far along, a recent Japanese magazine article listed the game as just 20% complete. Based off our play test though, this one is going to be worth any amount of waiting.

source: IGN

Resident Evil: The Mercenaries Gameplay


Resident Evil: Revelations Gameplay (sorry no audio)
 

DigitalDeviant

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Mercenaries gameplay looked WAY better than revelations. I yawned when I saw the dude playing revelations, it was as if he never played the game before!!
wtf.gif
 

imz

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DigitalDeviant said:
Mercenaries gameplay looked WAY better than revelations. I yawned when I saw the dude playing revelations, it was as if he never played the game before!!
wtf.gif

Yes the guy playing revelations really wasn't doing much, though what I conclude from what I've seen about both games so far is that Revelations is the more slow paced, suspense type game whereas Mercenaries is more action packed
 

DSGamer64

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The graphics on Revelations looks really good, keep it as it is and don't botch it please! Honestly the visual quality rivals that of Resident Evil 4 on the Gamecube, though I think the zombie models don't look that impressive. I know they are using a compact level design as well so there isn't a lot of visual area to cover so no doubt they were able to make a game that looks good with what is in view. I really hope this turns out well.
 

stanleyopar2000

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Nintendo really needs to announce a damn price already instead of just feeding our "do want" factor.

there are some fools who will "so be there on launch day" but If it's expensive enough, I won't buy it till later...no matter how many "ohh" and "ahh" videos they release.

on topic - revelations boring

mercs - interesting
 

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