I'm not that retro to prefer scanlines though. Just the pure pixel graphics the roms provide.
I'm usually the same. I use scanlines in some older games, but usually not that many (= cant play Chrono Trigger without them
), and up until today was very happy with point filtering (bilinear filtering on PSX titles, because it doesnt impact performance (I'll upload some MGS screens that still look killer, to proof the point, that even bilinear filtering has its uses..
)).
But then - I had some time today, and the GBA version of Phoenix Wright looked especially horrid, so I looked into filters.
After about 15 minutes circling through the newer ones (know the usual candidates from way back in the day) - I found that Phoenix Wright (GBA) is so much improved, that I wouldnt play it sans filters anymore. As you can see in the gif I've posted, gradients and linedrawing are much improved, blur isnt significantly higher and the font suffers a little, but not that much - and overall, because the filter gives the font a more solid white kerning, readablity improved. (Which is a huge plus for this game.)
I've played around with filters a little more, and I'd say - if I'd use them or not, depends very much on how the filter treats the font of a certain game.
I'd never use it in FF6 (also would never play the GBA version of that game..
), in FFT Adv. battles and the map screens look improved, but menu navigation becomes "harder", because with the filters on it feels "swimmy" (no sharp edge alignment anymore).
So long story short - in some games It can be an improvement, in some games its the exact opposite.
GBA felt like an ideal platform to test, because the resolution is crap, the art often was downsized for the plattform, but its "almost widescreen", so you'd actually want to play some of those releases..
For Phoenix Wright I'd definitely leave them on with most of the others its still up in the air.
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Here are some MGS screens with only bilinear filtering enabled. Game looks killer on the switch in portable mode. Also - (+/-) its the first title, that used cinematic presentation it its story sequences (reveals, screen framing, establishing pans, camera movements around characters, FPS while in the airducts, pov shots (low to the ground, high in the air...)).
After months of playing older titles, this flashed me hard. Its one of those milestone moments, I only could appreciate years later, and I did so, playing it on a mobile platform.
We've come a long way..
https://imgur.com/a/l7s1ekq/layout/grid
for non grid view:
https://imgur.com/a/l7s1ekq/