Sorry if this is an annoying question but I'm just wondering if the PSX core will ever render 720p+ resolutions at full speed?
For now only through Lakka I guess.Is there a way to load roms from a network share?
vsync
Mupen64plus-next core works for SX OS or not?Try 460MHz GPU (or docked), Smash is def. fullspeed for me
Hey guys,
I got a weird issue with the switch version and Genesis/Sega CD cores.
Retroarch on my switch is working pretty well with all the other cores, but with Genesis Plus GX and Picodrive the sound is terrible, distorted, it doesn't sound right at all.
I tested on my PC with the exact same cores and settings, the sounds is amazing, but on the switch it's not at all.
Where can it come from? Is there a way to fix it?
Just to clarify, the games and sound aren't laggy nor crackling or anything like that, it just sounds bad, distorted, low quality, like if the sound frequency was not stable.
I use the mame (ym2612) FM, but tried all the others and even if they don't sound the same, they all have the weird sound distortion. I also increased the audio latency up to 256 to be sure that's not the cause, but no change. I don't use any shaders
For retroarch I have the last version and the last cores. I use the title replacement method in atmosphere to launch the Homebrew launcher and retroarch.
Hey guys,
I got a weird issue with the switch version and Genesis/Sega CD cores.
Retroarch on my switch is working pretty well with all the other cores, but with Genesis Plus GX and Picodrive the sound is terrible, distorted, it doesn't sound right at all.
I tested on my PC with the exact same cores and settings, the sounds is amazing, but on the switch it's not at all.
Where can it come from? Is there a way to fix it?
Just to clarify, the games and sound aren't laggy nor crackling or anything like that, it just sounds bad, distorted, low quality, like if the sound frequency was not stable.
I use the mame (ym2612) FM, but tried all the others and even if they don't sound the same, they all have the weird sound distortion. I also increased the audio latency up to 256 to be sure that's not the cause, but no change. I don't use any shaders
For retroarch I have the last version and the last cores. I use the title replacement method in atmosphere to launch the Homebrew launcher and retroarch.
The delay can be caused by the audio delay setting (in the latency or audio menu), in fact the Genesis cores don't work well on switch with low audio delay setting, so you will always have more delay than the other cores...same issue here was about to post it. also there is a microsecond delay in audio noticable when grabbing items that have sound effects its slightly delayed
VSync is on by default and I never turned it off to fix the problem. How would it be related?
To be clear, the stuttering was almost like frame skipping... A lot of frame skipping.
Bug is nonsense, can't reproduce a single time. Going through the menu is irrelevant as RA as a whole is restarted when you launch a ROM.The heck are you telling me man?
I do understand that you don't believe me since I wouldn't believe it if I didn't found and verified this bug many time, but there is not reason of being a jerk and insulting me when you clearly even didn't care checking it by yourself.
I spent hours of methodical testing to find this bloody bug, it's not coming out of nowhere.
[...snip...]
Bug is nonsense, can't reproduce a single time. Going through the menu is irrelevant as RA as a whole is restarted when you launch a ROM.
Doesn't happen with the latest nightly for me.Yeah I already understood that retroarch is pretty much launching the different core .nro everytime you launch a rom, reason why the screen is changing the same way as between homebrews. I'm not a noob in retroarch, I've been using it since the very beginning on many different platforms.
So how do you explain the bug happening in the video I made? And the fact the audio is working perfectly UNTIL I go to the audio menu, no matter how many time I restart the game or retroarch? And always starts being distorted after it?
Did you test it with a Sega CD game?
No matter how retroarch restarts, it still HAS to load the current setting files every time. The bug stays once triggered until I reset the setting files, so I'm pretty sure it has to do with retroarch somehow corrupting the setting files.
Also worth mentioning, I had the bug from a fresh install of retroarch, with new blank folder and all. My SD card has no corruption. Every other core is working perfectly. So unless there is something I am missing, it can't come from my config or me messing it up.
I use the hekate 4.6 cvs with the last atmosphere, and I use the recommended game title replacement method, to launch the homebrew launcher and retroarch with full access to the RAM.Doesn't happen with the latest nightly for me.
You probably use a unsupported method of launching RA
Sega CD or not should not matter. Tested using Sonic 3.I use the hekate 4.6 cvs with the last atmosphere, and I use game title replacement method recommend, to launch the homebrew launcher and retroarch with full access to the RAM.
I also use the last nightly, and it was doing the same on the few previous versions.
But it wasn't doing this before I updated retroarch few days ago, and started with a fresh new folder.
Which Sega CD game did you use to check if it does the same?
Indeed, after testing it, it seems I have the same sound issue with Sonic 3 too, and any other game using this core.Sega CD or not should not matter. Tested using Sonic 3.
Try a different host title, also check FPS counter, it's likely some generic performance degredation happening to you.
If you think it corrupts your settings, just open them in notepad.
This is more likely related to the X'th launch, rather than opening the Audio menu.
Also check if your OC resets.
Horizon fw ver?Indeed, after testing it, it seems I have the same sound issue with Sonic 3 too, and any other game using this core.
No performance degradation, I got the same 59.9/60FPS with or without the issue, and everything is smooth, no lag or stutter.
For the X'th launch, I was thinking the same as you at the beginning, but after extensive tests it appears that the issue never comes back until I go to the audio menu, no matter how many times I launch a game, and the other parameters I change.
I will check the setting files to see what's changing exactly, and try deleting the whole retroarch folder again to see if it gets any better.