Again, this is not GLIDE. Glide is a actual video plugin....
Theres Glide64 and GlideN64..
Anyway fix your settings. New settings are required for the new version.
Get used to it.
Thanks for this clarification!
I haven't used Retroarch on Switch since the RetroNX Days in which I would use SX OS to launch RetroNX using the old "Album" method...which was before n64 emulation took off with first Overclocking, and then the Dynarec.
Fortunately, due to my day-to-day creeping on this thread, I was pretty familiar with the discussions of Title Replacement and decided to convert over to Atmosphere and the latest build of Hekate to make a decent NAND Backup prior to any Switch Console modifications.
First and foremost, wow m4xw! Just...wow. This is such a major improvement over RetroNX in every way that I can barely put it all in words. (I'm a proud member of the Patreon now!)
Secondly, super n00b question, but can you elaborate on some of the most common settings to tweak that heavily impact n64 emulation specifically? (I'm happy to tinker on my own, I simply don't understand what a good majority of the available settings do.)
For example, using the latest build of Mupen64-PlusNext (SVC) (I had originally tried the latest Glide version you posted on Twitter but observed some odd graphical glitches in LOZ
carina of Time), I did some basic checks like ensuring that the dynarec was enabled, the video driver was "GL", and applying Max Overclocking, and tried raising the 16:9 Resolution to 1080P in handheld mode but noticed this crippled performance so I reset the 16:9 Resolution back to the defaults and bam, smooth as silk. Being new to the n64 scene, I'm not really certain if stuff like this is expected or if giant performance gains are available by toggling a simple setting somewhere OFF/ON or vice versa.
My sincere apologies if a preferred set of "default" configs have already been shared. Additionally, I understand if n64 requires per-game tweaking, hence there may be no magic bullet that solves all performance issues.