There will be no port of Dolphin to RetroArch, only Lakka. Switch to FAT32 and use NUT (scroll all the way down and read the messages carefully) to USB Install games. Once a game is installed it'll work on FAT32 and exFAT, but please switch to FAT32.Hey idk if there was any progress but is there any Dolphin core support coming to retroarch soon? I'm on Exfat (Yeah I know) but I dont wanna go through the hassle of splitting my games through tinfoil since I also have NSZ files aswell.
I was told Lakka only works in FAT32. I dont really need the Wii portion but only the gamecube portion since for wii games they tie you down to using a numb-chuck or a wii remote. Retriarch works fine I tested most cores only core I seen that was kinda slow was the DS core maybe it's because im on Exfat
There will be no port of Dolphin to RetroArch, only Lakka. Switch to FAT32 and use NUT (scroll all the way down and read the messages carefully) to USB Install games. Once a game is installed it'll work on FAT32 and exFAT, but please switch to FAT32.
Also, The DS Core runs bad because it's pretty bad right now, MelonDS is the fastest option available, you can get it from here
https://gbatemp.net/threads/melonds-for-switch.518300/page-35#post-8830041
(The MelonDS core in RetroArch isn't the same thing)
Also, The DS Core runs bad because it's pretty bad right now, MelonDS is the fastest option available, you can get it from here
https://gbatemp.net/threads/melonds-for-switch.518300/page-35#post-8830041
(The MelonDS core in RetroArch isn't the same thing)
N/m, figured it out. Needed bios and .cue's.Hmm, was able to load the core itself (after accessing full ram) but when launching a rom it's forcing me to pick a different core and Beetle isn't listed. Been a while since I've used Retroarch. Rearmed still works fine though.
N/m, figured it out. Needed bios and .cue's.
Edit: Wow, it runs slow but Chrono Cross looks awesome now on 4x resolution. And by slow I mean not playable.
2x was still slow even with 'boost performance' overclock. Didn't try higher. The only performance increase I noticed when OC'ing was the PS splash screen didn't crackle anymore.4x is too much for Switch at software rendering yeah, not even my Galaxy S10+ could manage that at all games (in some games it runs at 4x fullspeed, but some graphics/sprites being drawn very close to the screen could soon bottleneck it severely).
What's the performance like with 2x though? I think that should be plenty considering the Switch's limitations.
2x is fullspeed at max OC, at least for most of games.4x is too much for Switch at software rendering yeah, not even my Galaxy S10+ could manage that at all games (in some games it runs at 4x fullspeed, but some graphics/sprites being drawn very close to the screen could soon bottleneck it severely).
What's the performance like with 2x though? I think that should be plenty considering the Switch's limitations.
Just tried 2x with max OC. Still slow.2x is fullspeed at max OC, at least for most of games.
N/m, figured it out. Needed bios and .cue's.
Edit: Wow, it runs slow but Chrono Cross looks awesome now on 4x resolution. And by slow I mean not playable.
4x is too much for Switch at software rendering yeah, not even my Galaxy S10+ could manage that at all games (in some games it runs at 4x fullspeed, but some graphics/sprites being drawn very close to the screen could soon bottleneck it severely).
What's the performance like with 2x though? I think that should be plenty considering the Switch's limitations.
Beetle alone is quite demanding. See it like similar to bsnes.Just for us non-tech guys: Why is the PS1 emulation on switch kept at "software mode", or at a low key mode? Just wondering because I could emulate PS1 on high resolutions on PCs like 15 years ago, and the DC Emulation with 3x resolution works quite well. It's just weird for ppl like me who aren't really into tech stuff that you can run PSP and DC with 3x resolution and PS1 even struggles on native res sometimes.
Just for us non-tech guys: Why is the PS1 emulation on switch kept at "software mode", or at a low key mode? Just wondering because I could emulate PS1 on high resolutions on PCs like 15 years ago, and the DC Emulation with 3x resolution works quite well. It's just weird for ppl like me who aren't really into tech stuff that you can run PSP and DC with 3x resolution and PS1 even struggles on native res sometimes.
Beetle alone is quite demanding. See it like similar to bsnes.
It seems like none of the 3D acceleration interfaces for cores directly port to Horizion, m4wx always has to work some magic individually on each one, like he did for dreamcast, N64 and psp. Until that is done we have to live with software mode, but hopefully this is a first step towards that happening.