ROM Hack Ripping sprites from DS games that only use .bin files?

ThePowerPlayer

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I'm trying to rip sprites from Mario vs. Donkey Kong 2: March of the Minis. I've figured out that each sprite in the game is stored in a .bin file in the game's data/anims folder, which is part of the game's file structure.

To my knowledge, each sprite is 8 bits per pixel and has its palette data stored alongside it in the .bin file. Using TiledGGD and/or Tinke, I can get as far as displaying most sprites with accurate shapes.
For example, this is a sprite taken from a screenshot of the game:
MvDK2_Snapjaw.png

This is what I can get to display in TiledGGD (I've also achieved identical results in Tinke):
TiledGGD alligator_anim.png

My issue is that I can't get the sprites to use the correct palette no matter how much I offset the palette data, even though it looks like all of the colors used by the sprite are stored at the beginning of the .bin file.
Is there any way I can get the palette data to correspond to the sprite data with reasonable accuracy?
 

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