*Sakura Skin Manager is now obsolete, it has been replaced by M3 Skin Maker*
Hi everyone,
I decided to alter a Sakura skin the other day and realised theres no proper tool for extracting skn files. So I decided to write a program to extract skn files, I sort of got carried away though and ended up making a full program to create, preview, compile (uses M3's compiler though), extract and modify skins.
I've tested it a reasonable amount, but I've no doubt there'll be some bugs left. I hope it'll come in handy for people planning on making new skins for Sakura.
Any suggestions or comments welcome.
Download M3 Skin Maker
Notes:
- This program requires dot net 3.5.
- The Preview functionality is not pixel perfect, and was only added for convenience. Any feedback on this is appreciated.
- Whilst the program allows for 32-bit and 24-bit bitmaps, I'd recommend using 16-bit bitmaps, since all bitmaps will be scaled down to 16-bit and whatever image editor you're using is probably better at scaling the colours down.
- This is still in beta state, and I'm open to adding some features on request.
Changelog:
Version 0.3
Fixed a problem where the program was incorrectly informing the user of the wrong image dimensions when attempting to add an image of the wrong size.
Fixed the alignment of ItemBG_Clear items, and the text in the Folder Preview.
Folder Name Text is now correctly in the Folder Preview.
The Preview font has been changed from Segoe UI to Arial for compatability.
Version 0.2
Added Preview pages: 1-Line Mode Folder View, 3 Video Pages, 5 Text View Pages, Setup screens.
Changed the Preview pages so they now update the time in real-time.
Changed the Preview pages so they now update automatically when any changes to the skin are made.
The Extract function now creates a folder based on the currently active filename and extracts the files into that
Added an animated cursor, once all the cursor files have been loaded the new "Animate" Node will show it animated.
Version 0.1 - Initial
Hi everyone,
I decided to alter a Sakura skin the other day and realised theres no proper tool for extracting skn files. So I decided to write a program to extract skn files, I sort of got carried away though and ended up making a full program to create, preview, compile (uses M3's compiler though), extract and modify skins.
I've tested it a reasonable amount, but I've no doubt there'll be some bugs left. I hope it'll come in handy for people planning on making new skins for Sakura.
Any suggestions or comments welcome.
Download M3 Skin Maker
Notes:
- This program requires dot net 3.5.
- The Preview functionality is not pixel perfect, and was only added for convenience. Any feedback on this is appreciated.
- Whilst the program allows for 32-bit and 24-bit bitmaps, I'd recommend using 16-bit bitmaps, since all bitmaps will be scaled down to 16-bit and whatever image editor you're using is probably better at scaling the colours down.
- This is still in beta state, and I'm open to adding some features on request.
Changelog:
Version 0.3
Fixed a problem where the program was incorrectly informing the user of the wrong image dimensions when attempting to add an image of the wrong size.
Fixed the alignment of ItemBG_Clear items, and the text in the Folder Preview.
Folder Name Text is now correctly in the Folder Preview.
The Preview font has been changed from Segoe UI to Arial for compatability.
Version 0.2
Added Preview pages: 1-Line Mode Folder View, 3 Video Pages, 5 Text View Pages, Setup screens.
Changed the Preview pages so they now update the time in real-time.
Changed the Preview pages so they now update automatically when any changes to the skin are made.
The Extract function now creates a folder based on the currently active filename and extracts the files into that
Added an animated cursor, once all the cursor files have been loaded the new "Animate" Node will show it animated.
Version 0.1 - Initial