Seoul Stars has developed the metaverse’s first virtual K-pop artist, Yuna, and the first P2E rhythm/karaoke game. The IDO for their governance toke

natepepitow

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Kpop has become a global phenomenon; from BTS to Black Pink, it has taken over western charts and appeared at mainstream music festivals such as Coachella.

Seoul Stars, run by Catheon gaming in partnership with renowned kpop entertainment agency ‘Humap Contents’, aims to create a bridge between K-pop culture and blockchain by developing the metaverse’s first ever virtual influencer/K-pop artist Yuna. Yuna NFT has already shown massive hype within the NFT community, recording a successful sell out of their first and second generation Yuna NFT presales. Yuna has also recently had her first metaverse concert on Zepeto; the largest metaverse platform in Korea with 3 billion users globally.

Seoul Stars has announced that they will give away whitelist presale passes for their upcoming IDO that will be held on the 17th of June, through various community events such as trivias and invite contests.

$SSTAR token holders can utilise their token to acquire a new generation Yuna NFTs, combine/upgrade various item NFTs which will enhance the gameplay and increase earning rate in the P2E Seoul Stars games and trade various Seoul Stars related NFTs.
You can check out the full list of benefits and utility of Yuna NFT and $SSTAR token in the article below!


Seoul Stars’ music has been produced by Tommy Lee, who has multiple number 1 Kpop songs and worked with globally famous artists such as Girls’ generation, Exo and IU. Seoul Stars has released 3 singles for Yuna ‘Kiss me Kiss me’, ‘Lonely’ and ‘Flower’ through their community and have released their playable P2E game demo. Their alpha P2E rhythm game with their scholarship feature is soon to come this July!
 

KanaKonpaku

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I might not be into K-Pop, but this was really killed when the words "metaverse" and "NFT" showed up. Whenever those buzzwords show up, count me out (I'm really tired of the word "metaverse" being applied to anything that has user generated content, especially Roblox which was around YEARS before the term was being randomly thrown around). Doesn't help this "article" says the game is pay to earn. I will NEVER play a pay to earn game, games are not my source of income. I play games to have fun. Or, at least I think I do.

Minor edit, I realize now that article title also says this is going to be a rhythm game. How the heck do you make a pay to earn rhythm game? That makes no sense, and I thought RPGs that were P2E were terrible in concept.
 

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