No, not by that logic, that really is all there is to do in BotW. Other Zeldas have more than 3 enemies and they're not stuck in stupid camps instead they act as obstacles to a goal. Other Zeldas have mini dungeons and caverns that aren't just go in solve the worlds easiest puzzle and leave in 10 seconds. Other Zeldas have a real story with cinematic cutscenes and lore and a villain and characters that aren't a whiney teenage brat with daddy issues. Other Zeldas have sword combat that is deeper than slash and jump attack, you cant even do stabs, vertical slashes or other techniques in BotW. Other Zelda games have real dungeons, and the good ones have more than 4. Other Zelda games have key items and tools that do cool things. Other Zelda games have complex dungeon layouts with small keys and combat sections, not turn on 5 terminals that are easy to find and get out of the dungeon in less than 10 minutes. Other Zelda games have music.
Anything else Im forgetting?
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Who the hell cares what you find when theres nothing attached to it. Theres a ton of ruins all over the place but nothing to do in them and there's no story to them. No NPC to relay a tale or memory, no history. Just a pile of rocks with a nametag. Dont give me that environmental story telling trite, its just laziness
The first search for Breath of the Wild OST is 4 hours and 13 minutes. That's almost double Ocarina of Times and almost 2 hours more than Wind Wakers. Though its 2 hours shorter than Twilight Princess or Skyward Sword, in your defense, you're pretending the game doesn't have a ton of music that isn't just for ambiance. You can complain about the game's story, but it definitely has cinematic cutscenes. Googling "Breath of the Wild all cutscenes" has a first result with a mere 47 minutes, but this video is likely outdated as the 2nd result is 2 hours, and I skimmed the video to find nothing but cutscenes. From what I skimmed, this doesn't include actual text you scroll through with A and just cutscenes. There's plenty of dialogue before and after many cutscenes. You also complained about the combat, about how it doesn't have vertical slashes or stabs. These attacks, and likely a few you may have not mentioned that are not present in BOTW but in other Zelda games, are replaced with new combat concepts in BOTW. Parrying is a challenging and rewarding ability with your shield against enemies that strike it. The new spinning ability uses stamina and with a lot of weapons is pretty much the same as in other Zeldas, but heavier weapons introduce a swing that lasts significantly longer and fleshes out tons of swings that all deal damage, instead of just one. Speaking of weapons, while many are too similar to ever be deemed unique, there are different types. Small, swift ones that deal less damage but allow you to throw out more hits. Medium, average weapons that don't swing fast but aren't extremely slow either. Fat weapons that swing super slow but deal tons of damage and knockback. Bows are also given some new stuff in BOTW. While using a bow in mid-air, the world around you slows down and you can line up a shot before you land. There are several arrow types. I will say, however, that the only real difference between explosive arrows and ancient arrows is damage in most cases, which isn't so unique. But ancient arrows do have unique properties I believe, such as their effectiveness against Guardians. If you find the dungeons too quick, easy, and boring, that's your opinion and you have a right to have it. However there are 120 shrines, which is a massive quantity. In most Zelda games I have found the dungeons incredibly easy myself, and Breath of the Wild has had a lot of dungeons I really enjoyed. Shrines are fun to hunt for and are one of my favorite aspects of the game. As for NPCs, have you ever played a Zelda game? 90% of the NPCs in every single Zelda I've played have been so boring I've skipped them. This is no different to me in BOTW. It's something I don't enjoy either but it's not a BOTW-exclusive thing like you are trying to frame it as. As for the claim that this game doesn't have key items and tools that do 'cool things', you're really grasping for straws here and the absence of classic items like the hookshot and permanent boomerang (there are boomerangs in the game) isn't a downside in of itself. The runes are key items and you seem to not find them 'cool' based on what you said. That's your rightful opinion, and there's no debate if you didn't enjoy them. Also, a lack of small keys isn't a flaw lol
TL;DR your comment baffles me, either you're desperately trying to justify your original post before the game came out since most people heavily disagree, you're mad over the praise, or you hate that Nintendo tried to make a unique Zelda game. Stop pulling things out of your ass and call it a day.