This is my favorite emulator! I am so happy when i want to play a snes rom because I can switch to this from retroarch. I'm just wondering if there is a fast forward option? Some games have long cut scenes it would be nice to zoom through them.
no there is not a zoom featureThis is my favorite emulator! I am so happy when i want to play a snes rom because I can switch to this from retroarch. I'm just wondering if there is a fast forward option? Some games have long cut scenes it would be nice to zoom through them.
He means Fast Foward. It even said.no there is not a zoom feature
Fast Forward is also called Zoom sometimes.He means Fast Foward. It even said.
Point being is this emulator does'nt have that option.Fast Forward is also called Zoom sometimes.
AdmiralCurtis pushed some ctrulib 1.2.0 fixes, code cleanup, fixes for the audio bugging out, saving savestates is faster, and the emulator resumes where you were last time you played.What exactly does this fork add over the original?
Hey this is interesting. Maybe this is the beginning of the flood of Snes9x branches, like on PSP?I decided to create a fork with AdmiralCurtis's PRs and made an unofficial release. Hopefully this isn't considered a necropost. I hope people find this useful.
https://github.com/FateForWindows/snes9x_3ds/releases/tag/v1.20
One little side question.@FateForWindows, thanks for helping with the merge. Would you be okay for me to add you in as a collaborator into the main repo? You could merge the PRs and release from there. When you are done I'll just put it as a link in the first page in this thread too.
If anyone's keen with implementing Netplay, by all means.
bool success = config3dsOpenFile("./snes9x_3ds.cfg", writeMode);
if (!success)
return false;
bool success = config3dsOpenFile(S9xGetFilename(".cfg"), writeMode);
if (!success)
return false;
Sure, I'd love to help! Thank you so much.@FateForWindows, thanks for helping with the merge. Would you be okay for me to add you in as a collaborator into the main repo? You could merge the PRs and release from there. When you are done I'll just put it as a link in the first page in this thread too.
If anyone's keen with implementing Netplay, by all means.
I'll invewtigate this and see what it does. I may add an option to just use a global config.One little side question.
In this file:
https://github.com/bubble2k16/snes9...21969f715f37cf902d64fff399/source/3dsmain.cpp
You have these lines:
Code:bool success = config3dsOpenFile("./snes9x_3ds.cfg", writeMode); if (!success) return false;
Code:bool success = config3dsOpenFile(S9xGetFilename(".cfg"), writeMode); if (!success) return false;
Now my question is regarding the second one.
I don't have the required tools to compile the app (yet), but I want to give this a try.
If I change S9xGetFilename(".cfg") to "./snes9x_3ds.cfg", would the app basically save/read the configurations into the main snes9x_3ds.cfg instead of creating an individual .cfg for each game?
I'm assuming S9xGetFilename is what gives it the same name as the ROM we open up in Snes9x.
That'd be neat, thanks!Sure, I'd love to help! Thank you so much.
I'll invewtigate this and see what it does. I may add an option to just use a global config.
I'm also planning to add VirtuaNES/TemperPCE's adjustable rapid fire to this.That'd be neat, thanks!
VirtuaNES also has a similar code I believe, so if the change works for this one, it could be implemented to that one in the same way as well.
The future is now!I'm also planning to add VirtuaNES/Temper's adjustable rapid fire to this.
Thanks to hax!The future is now!