"SNK VS Capcom: Match of the Millenium" for the Neo Geo Pocket Color gets a fan port for Commodore 64 / Commodore 128.



The Neo Geo Pocket Color by SNK was quite the obscure system back when it came out in 1999, after the release of the original monochrome Neo Geo Pocket in 1998. Part of why the console wasn't that well-known was mostly due to the huge success that both the Game Boy and the Game Boy Color had during the same time span.

While it was relatively unknown, the system saw quite a few good releases, like Sonic The Hedgehog Pocket Adventure, Metal Slug 1st & 2nd Missions, and a handful of "SNK VS. Capcom" titles, and one of these latter titles was significant enough to catch the attention of a couple of talented people. Software developers Jon Eggelton (JonEgg) and Gianluca Alberico (RetroGL) have been working on bringing one of the most beloved titles from the system, "SNK VS. Capcom: Match of the Millenium", into other systems, and with the help of their own developed RetroFighter game engine, they have accomplished a port of the original NGPC title into the Commodore 64 (C64) / Commodore 128 (C128).



Not only have they ported the game, but they are also adding new things into the fan port, like 3 new fighters, 2 new bonus rounds, tournament mode, new graphic effects and special moves, one and two buttons configurations, new intermission screens, and much more. The fan port got its first fan release on September 27th, 2023, and it can be downloaded and played in C64/C128 systems (or their corresponding emulators).

SNK VS. Capcom C64/C128 Release said:
Finally a first release of SNK vs CAPCOM for C64/C128 is available for download!

New features has been implemented and corrections has been made to many aspects of the gameplay:
  1. Flying parries
  2. New/modified special and super moves
  3. Special and super combo chaining
  4. Special pre-fight animations
  5. Secret ending in hard difficulty level
As for the other published videos and releases, I don't have copyright on any of the content (fighters, background identity, etc.) since they are reserved to the respective owners (CAPCOM and SNK).
 

Purple_Shyguy

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Neat, it doesn't have the WORST character unlock method EVER like the original.

Also, I'd much rather have a romhack of the original if they're going ham and adding new stuff. But this is obviously very cool.
 

subcon959

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One of my favourite games, I was literally just playing it on my NGPC..

06uwNOH.jpg
 

HarveyHouston

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I feel like this is, if you'll forgive me for saying so, a "Battle of the Bounce", because... Mai Shiranui and Rainbow Mika. 'Nuff said. 😳

At the time, however, both SNK and Capcom were not as heavy into oversexualizing everything for American audiences, especially on handheld units, so it might have actually been a decent title. I never played it (and probably won't), but it's an interesting series. For some reason, Capcom felt like they needed to go head-to-head with several other companies over the years (SNK, Marvel, Namco, Data East), and this is just one of several collaborations.
 

AndorfRequissa

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this is cool. ive always been amazed with sega saturn a bit more than commodore 64 when it comes to modern performance. sega saturn games look amazing in 1080p. hopefully they start doing stuff like this with saturn.
 

Ligeia

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You should investigate how huge the hobbyist scene is for 80's micro's before jumping to such an ignorant opinion.
Thanks for the patronizing response. It must feel good to be such a snotty know-it-all and get the thrill of feeling above a random internet stranger over such a shallow exchange. There's nothing wrong with being ignorant btw, I'm always eager to learn and there are ways to answer to "ignorant opinions" in a nice and engaging way. All you have accomplished is giving me the impression that this "huge 80's micros hobbyist scene" seems to be populated by douches.
 

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