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Nintendo 3DS
So why exactly wouldn't SSSpwn work with "backups"?
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<blockquote data-quote="flarn2006" data-source="post: 5168472" data-attributes="member: 347731"><p>Exactly, it can do everything a regular 3DS game can. What confuses me about that is that "everything a regular 3DS game can" necessarily includes everything any given "regular 3DS game" does. In other words, anything a commercial 3DS game can do SSSpwn can do as well. Such as behaving exactly like a copy of <em>(insert "regular 3DS game" here)</em>. (I'm more interested in modding than piracy, so obviously it wouldn't be <em>exactly</em>, but you get the point.) So isn't it only a matter of time until someone develops a tool that converts a (decrypted) 3DS ROM into a "homebrew" game? It's not like you'd need to have the source code and recompile it, as it's still the same processor and operating system. It's just that some of the data would need to be moved around, from my understanding.</p></blockquote><p></p>
[QUOTE="flarn2006, post: 5168472, member: 347731"] Exactly, it can do everything a regular 3DS game can. What confuses me about that is that "everything a regular 3DS game can" necessarily includes everything any given "regular 3DS game" does. In other words, anything a commercial 3DS game can do SSSpwn can do as well. Such as behaving exactly like a copy of [I](insert "regular 3DS game" here)[/I]. (I'm more interested in modding than piracy, so obviously it wouldn't be [I]exactly[/I], but you get the point.) So isn't it only a matter of time until someone develops a tool that converts a (decrypted) 3DS ROM into a "homebrew" game? It's not like you'd need to have the source code and recompile it, as it's still the same processor and operating system. It's just that some of the data would need to be moved around, from my understanding. [/QUOTE]
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So why exactly wouldn't SSSpwn work with "backups"?
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