Hacking Homebrew Homebrew game Stopping Splatoon 3DS's building

WiiDSXLandKnuckles

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Okay so. I didn't tought it was "That difficult." so yeah. I stop developping it. Sorry.

Goodbye.
Nice try mate.

Here's about a more realistic suggestion for you?
Try using GBStudio to get a feel for game design; it's relatively simple once you know the basics.
As a bonus, you can also play Gameboy roms on just about anything (3ds included) via an emulator.
 
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zekro94

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Well that's shocking, I really thought you could do it /s

Doesn't really surprise me, the dude didn't seem to have knowledge about coding, even less about 3ds coding. If he at least made a simple homebrew then it would have been 10% believable
 
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Smev

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Please keep developing this if not could you try to find someone that could keep developing it because if you are this far why quit now
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No, well, it's just indecent! This is outrageous to say the least!
Come back and finish it already!
I know it is a lot to ask but if you ould continue all of the 3ds homebrew community is cheering you on
 

AHB

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Okay so. I didn't tought it was "That difficult." so yeah. I stop developping it. Sorry.

Goodbye.
Yeah, there's kind of a reason why AAA games have a lot of people working on it: programming is really hard. It takes years to even be competent at coding, and more years still to be able to handle coding for closed-source proprietary hardware using only third-party tools and fan-made partial documentation. If anyone could learn AAA-tier programming in a week or two we'd have tons more people making homebrew.

Don't let that discourage you from learning to program though. If that's something you really want to do and if you're still in grade school, it's not too late to start learning now! You just gotta take baby steps.

Start with learning the basics in one of the popular languages on a computer. C/C++ is probably the best one to start with; since it is a strongly-typed language, it helps you develop better programming practices than loosely-typed languages such as Python. Also, since C/C++ doesn't have automatic memory management like other languages such as Java, learning it also helps you understand how data is managed and manipulated within the hardware.

Also, don't start off with trying to make a flashy graphics-based homebrew game. Instead, start off with simple text-only programs that perform basic tasks and are run from a command line on the computer, then gradually work your way up.
 

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