Hacking Gaming ROM Hack PS1/2 Street Fighter EX 3 (PS2) Reverse Enginering

raandomguest

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Hello all, fellow gamers and game hackers.
I am a big fan of Street Fighter EX serie, when I heard that Street Fighter EX 3 on PS2 had full debug symbols
I Immediately opened the SFEX3 PS2 executable on IDA PRO to verify that, and to my surprise all functions names are here. so I thought on the possibility to decompiling the game and port it to PC, that's how GTA3 was reverse engineered and decompiled.
so I am searching if anyone is interested or know some people that are interested in reverse engineering and porting SFEX3 to PC and other platform.

I dumped all SFEX3 functions names in a text file that I attached to this post so feel free to read it and comment out if you find anything familiar.
 

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  • sfex3_functions_names.txt
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  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
    Sicklyboy @ Sicklyboy: I'm not familiar with the technicalities of the differences between the two versions, but I'm...