ok but how can I solve this problem?Kezplez has been pretty much abandoned by its creator hence why it doesn't support higher firmwares such as 6.2 Lockpick is its spiritual successor.
It will depend if you installed stuff to the internal memory and big those items were.After installing cfw/nsp and playing some games, I've noticed a lot of diskspace on the system memory is not available anymore. Around 8 gb is ghost space.
Is this normal?
ok but how can I solve this problem?
Kezplez has been pretty much abandoned by its creator hence why it doesn't support higher firmwares such as 6.2 Lockpick is its spiritual successor.
Kezplez has been pretty much abandoned by its creator hence why it doesn't support higher firmwares such as 6.2 Lockpick is its spiritual successor.
It will depend if you installed stuff to the internal memory and big those items were.
Got some questions:
1-Is there any way to compress the NAND backup? I think I saw someone mention it but not sure.
2- What cluster size should the SD card be formatted as? If it depends on size, what about 200-256 GB?
3- Does the Switch need a USB 3.0 cable to receive a payload through TegraRCMGUI? Or will a 2.0 cable be enough?
4- Been reading and apparently melonDS pSNES are the best emulation options for those consoles. How well do they work? And what about GBA and NES, what are the best options for those two? How good is Retroarch (which I'm not too much into) in comparison?
5- Do you actually need / is it recommended to have any of the extra sysmodules in the Kosmos package? I don't have a need for a FTP server or a cheat engine.
If your SD card was exFAT, its highly possible your SD card became corrupted after kezplez threw an error.how should help me that. I can't get in the hbmenu. my switch don't boot, black screen after nx logo.
You didn't specify how large the .NSP files were. Also, if you deleted only the .NSP files, that won't affect the internal memory because whenever you install a .NSP file, you're merely making a copy of it. To actually delete any installed .NSP files, you will either have to use the internal Data Management feature or Goldleaf.Several nsp and after deleting some nsp files, I see disk space of my internal space shrinking into nothing.
You didn't specify how large the .NSP files were. Also, if you deleted only the .NSP files, that won't affect the internal memory because whenever you install a .NSP file, you're merely making a copy of it. To actually delete any installed .NSP files, you will either have to use the internal Data Management feature or Goldleaf.
Not really an emulator buff but those are the best non-Retroarch emulators on the console as everything else is outclassed by Retroarch.
Last thing I can recommend is a factory restore or a NAND backup before those .NSP files were installed. Backup any save data beforehand.I've copied several nsp's on the external sd and installed the games to the internal drive via goldleaf. I've deleted some games and all the safe files with datamanagement. At this moment I've got one game (14 gb + 200 mb safe file) installed on the internal drive and goldleaf. And somehow 6~8 gb of disk space is ghosting somewhere and I've got 12 gb left.
That's a question reserved for the Retroarch thread since I barely know anything about it myself. All I know is you should use FAT32 with it or you're going to have a bad time.So I'm better off using Retroarch + melonDS. Which cores would you use for the consoles I mentioned? I'm leaning Nestopia, Snes9x 2010 and mGBA.
Also, is installing the .nsp more convenient than using the .nro?
Can't, was just asking if there was a solution for it at this moment, i think a saw a exploit being compatible, DejaVu right ?The only way I can imagine is using Nintendo's Cloud Saving service.
Return it for an unpatched unit.
Fusee Gelee is a hardware flaw, so it would only burn fuses.I have a non patched switch running OFW 4.1.0
So far I have not even enabled Wifi. Just playing BOTW and enjoying it.
I'm confused only about one thing now.
Just a hypothetical here.
If I go online and upgrade via Nintendo to OFW 6.2, does that patch the vulnerability, or does it just burn fuses?
I think I read that the vulnerability is in the ROM, which is not writable.
So, other than burning fuses and perhaps limiting my homebrew choices, does it PATCH the vulnerability?
Thanks everyone.
@Draxzelex, thanks for your help earlier regarding autorcm and exfat/fat32.
I've got some more questions below:
1. How do I verify my nand and boot 0/1 backup?
I've backed up via Hekate before any cfw and the rawnand is 29.1GB and Boot 0/1 are about 4MB each - this appears fine?. However, I read your post about archive bits not copying over correctly on some windows 10 builds and wanted to verify my nand backup.
2. If my SD card corrupts for any reason, how do I fix this and what happens to the games/files installed on the SD card?
Can this be fixed by redownloading all files through the sdsetup tutorial and replacing files on my SD card?
3. Can you explain how tickets work and if it'd be safe to delete tickets?
For example, would I need to delete tickets if I had to format my SD card due to corruption and games were previously installed on the SD card?
I appreciate the work you do and would be grateful for your help.
While Deja Vu can work on the ipatched units assuming they are running firmware 4.1 or below, there is still no ETA on when it will be released. You can probably find an unpatched unit by the time Deja Vu becomes public.Can't, was just asking if there was a solution for it at this moment, i think a saw a exploit being compatible, DejaVu right ?
1. This doesn't corrupt any files or folders, its just a nasty habit of certain builds of Windows 10 and MacOS.
How do I verify that my nand and boot 0/1 are backed up correctly? e.g. no corruption
2. Corruption can only be fixed by formatting the entire SD card which will obviously wipe out anything that is currently on the SD card
What happens to the games installed on the switch after a format of the SD card if games are installed on the SD card?
Do they still appear in title management and the switch home screen and can they be deleted?
3. Tickets are used for launching .NSP files.
You either download legitimate tickets whenever you download any updates online or buy games off of the eShop or generate illegitimate tickets when installing any .NSP file using CFW. These fake tickets can be transmitted to Nintendo and flag a user for a ban. These aren't stored on your SD card regardless of where you install any .NSP files. They are always stored in the NAND.
What does the ticket management function on tinfoil and/or gold leaf do then?
I've seen instances of people needing to delete tickets to get games working again e.g. common tickets