Hacking TempGBA: NDSGBA revival

Do GBA games make your nono parts happy?


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holakingkong

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I have no idea what happened there. The limit for the file browser is 512, which is more than 103. However, I don't know how the emulator reacts to 103 folders as opposed to 103 files.

okay i will try to place all game in one folder
thanks

anyway can tempgba use cheat ? i try to active cheat and get meditation guru in lower screen
 

Deleted member 319809

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okay i will try to place all game in one folder
thanks

anyway can tempgba use cheat ? i try to active cheat and get meditation guru in lower screen
Cheat support is... I don't know. Probably bad. It's the very same code as in NDSGBA 1.21, I just copy-pasted it in a few months back. I have just been really busy with improving the core, with Exophase's unreleased source as a base.
 

RupeeClock

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Cheat support is... I don't know. Probably bad. It's the very same code as in NDSGBA 1.21, I just copy-pasted it in a few months back. I have just been really busy with improving the core, with Exophase's unreleased source as a base.
Exophase has unreleased source for gpSP, you mean he's continuing to work on it and improving it?
Sounds like his work and your work are paving the way for an even better gpSP, which could be brought forward to many other systems. :D
 

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Exophase has unreleased source for gpSP, you mean he's continuing to work on it and improving it?
Sounds like his work and your work are paving the way for an even better gpSP, which could be brought forward to many other systems. :D
He has unreleased source because he was working on improving it, but suddenly stopped caring. I have his last source directory, but he said there were many experimental things in it. He should not be considered a current coder on the project.
 

Aeter

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He has unreleased source because he was working on improving it, but suddenly stopped caring. I have his last source directory, but he said there were many experimental things in it. He should not be considered a current coder on the project.
Who needs exophase we've got Nebuleon!
 

Deleted member 319809

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TempGBA Beta 15, the Second Compatibility Edition, is now available.

In this release:
  • "Prefetch patched" versions of the Classic NES games might work. The clean ROMs will not work because gpSP does not emulate the ARM prefetch queue, and the Classic NES games detect emulators this way.
  • Self-modifying code is now reused instead of being constantly wasted, in case the game rewrites the same code at the same place again. Even more detailed statistics are present about this in /Tools/Debugging (in English only).
    • Golden Sun 2 is sped up 80%. This eliminates most sound crackling at frameskip 1 and 396 MHz, especially in the Kandorean Temple.
    • Golden Sun is sped up 50%. This eliminates almost all sound crackling at frameskip 0 and 360 MHz.
    • Doom II is sped up 10%. It still crackles and lags at 396 MHz. Its bottleneck is video.
    • Duke Nukem Advance is sped up 30%. This raises the frame rate in more complex areas with lots of polygons. It still crackles and lags at 396 MHz.
    • Mario Tennis is sped up 120%. This makes the game almost flawless at frameskip 0 and 360 MHz.
    • Mario Golf is probably sped up as well.
  • 3 rewind steps are gone. This brings the number to 7.
 

lichao8872

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TempGBA Beta 15, the Second Compatibility Edition, is now available.

In this release:
  • "Prefetch patched" versions of the Classic NES games might work. The clean ROMs will not work because gpSP does not emulate the ARM prefetch queue, and the Classic NES games detect emulators this way.
  • Self-modifying code is now reused instead of being constantly wasted, in case the game rewrites the same code at the same place again. Even more detailed statistics are present about this in /Tools/Debugging (in English only).
    • Golden Sun 2 is sped up 80%. This eliminates most sound crackling at frameskip 1 and 396 MHz, especially in the Kandorean Temple.
    • Golden Sun is sped up 50%. This eliminates almost all sound crackling at frameskip 0 and 360 MHz.
    • Doom II is sped up 10%. It still crackles and lags at 396 MHz. Its bottleneck is video.
    • Duke Nukem Advance is sped up 30%. This raises the frame rate in more complex areas with lots of polygons. It still crackles and lags at 396 MHz.
    • Mario Tennis is sped up 120%. This makes the game almost flawless at frameskip 0 and 360 MHz.
    • Mario Golf is probably sped up as well.
  • 3 rewind steps are gone. This brings the number to 7.

thank you Nebuleon for you hard work , the TempGBA is very good . i like it .
 

nl255

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I noticed that in the recently played list the most recently played game is at the bottom of the list rather than the top. Would it be possible to change this so the most recently payed game is at the top or at least make it a configuration option?
 

Am-rA

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many games before malfunctioning in b14 now give an Guru Meditation error
0483 - LEGO Soccer Mania (UE) (M9).zip
0498 - Stuart Little 2 (UE).zip
0941 - Ninja Cop (E).zip
1276 - Medal of Honor - Infiltrator (UE) (M3).zip
1721 - Knights' Kingdom (E) (M2).zip
1904 - Banjo-Kazooie - La Venganza de Grunty (S).zip
1916 - Digimon - Battle Spirit 2 (E) (M5).zip
2320 - Tak - The Great Juju Challenge (E) (M4).zip
2662 - Alex Rider - Stormbreaker (E).zip
2731 - Postman Pat and the Greendale Rocket (E).zip
 

Deleted member 319809

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many games before malfunctioning in b14 now give an Guru Meditation error
0483 - LEGO Soccer Mania (UE) (M9).zip
0498 - Stuart Little 2 (UE).zip
0941 - Ninja Cop (E).zip
1276 - Medal of Honor - Infiltrator (UE) (M3).zip
1721 - Knights' Kingdom (E) (M2).zip
1904 - Banjo-Kazooie - La Venganza de Grunty (S).zip
1916 - Digimon - Battle Spirit 2 (E) (M5).zip
2320 - Tak - The Great Juju Challenge (E) (M4).zip
2662 - Alex Rider - Stormbreaker (E).zip
2731 - Postman Pat and the Greendale Rocket (E).zip
Thanks a lot for your testing; with that list I'll probably be able to narrow down the bug more effectively.

Wait... Do you mean they malfunctioned BEFORE beta 14, and now in beta 15 they still malfunction but put out a Guru Meditation instead?
 

Deleted member 319809

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I got a Guru Meditation error while loading Final Fantasy VI. In beta 14 it was all ok

What happen? :<

Games that still work:

- Golden Sun 2: The lost Age.
- Metroid Fusion.
Looks like Final Fantasy VI crashes right after the language selection, or right away if there's no language selection. This will be easier to use during the narrowing-down. I'll have the cause and maybe a fix in an hour.
 

Am-rA

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Thanks a lot for your testing; with that list I'll probably be able to narrow down the bug more effectively.

Wait... Do you mean they malfunctioned BEFORE beta 14, and now in beta 15 they still malfunction but put out a Guru Meditation instead?

accurate, malfunctioned before but now give that error and hang the machine

but the other 3 I posted before did not work and now if that work
 

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