Homebrew The 1990s PC port thread!

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TimX24968B

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Diablo would be great! I'll actually update the op with a "Most Wanted" section :)
add "half life 3(ds)" (port of half life) to the most wanted section, too.

THE NAME OF THE PORT HAS TO BE "half life 3(ds)" (sorry for caps)

--------------------- MERGED ---------------------------

I wonder if the original grand theft auto could be ported, too.
 
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LSolrac

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add "half life 3(ds)" (port of half life) to the most wanted section, too.

THE NAME OF THE PORT HAS TO BE "half life 3(ds)" (sorry for caps)

--------------------- MERGED ---------------------------

I wonder if the original grand theft auto could be ported, too.

Considering GoldScr is a fork of Quake, why the hell not? Hell, I can play basic HL1 with Darkplaces and the original DOS Quake. (I say basic cause I haven't even gotten to the experiment chamber where it all starts)
Maybe some minor modifications to ctrQuake and we should be ready.
 

MasterFeizz

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Considering GoldScr is a fork of Quake, why the hell not? Hell, I can play basic HL1 with Darkplaces and the original DOS Quake. (I say basic cause I haven't even gotten to the experiment chamber where it all starts)
Maybe some minor modifications to ctrQuake and we should be ready.
Not that easy, goldsrc is closed source and xash3d is not that similar to the quake engine nor would it be an easy port. To fix the half life quake mod I believe I only need to increase the cache size
 
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LSolrac

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Not that easy, goldsrc is closed source and xash3d is not that similar to the quake engine nor would it be an easy port. To fix the half life quake mod I believe I only need to increase the cache size

Well how about reverse engineering? Hell that could take a lot longer. But if anyone willing to try I guess. However, I didn't know about the cache size, but there's also the annoying gfx.wad not being an ID2 wad. But if these things can be done, plus the differences, between engines (or at least end-user ones, such as the use button) then we wouldn't be too far off, would we not?
 

MasterFeizz

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Well how about reverse engineering? Hell that could take a lot longer. But if anyone willing to try I guess. However, I didn't know about the cache size, but there's also the annoying gfx.wad not being an ID2 wad. But if these things can be done, plus the differences, between engines (or at least end-user ones, such as the use button) then we wouldn't be too far off, would we not?
Piggy backig of xash3d is the best bet, the biggest problem is the rendering code and statically linking all parts that make the game
 

LSolrac

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Piggy backig of xash3d is the best bet, the biggest problem is the rendering code and statically linking all parts that make the game
I would agree, however, wouldn't HL1 already be done? Considering most probably finished by now. (Or so I hope) if so, if we get xash3d, that could open possibilities beyond HL1, maybe we'd have TFC or CS.
 

MasterFeizz

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I would agree, however, wouldn't HL1 already be done? Considering most probably finished by now. (Or so I hope) if so, if we get xash3d, that could open possibilities beyond HL1, maybe we'd have TFC or CS.
If they have the source that can be recompiled to arm, yes. Half-life's source is open btw
 

LSolrac

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Rinnegatamante

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play Xenoblade 3D

Are you seriously compairing Xenoblade 3D with Morrowind? Morrowind (at least OpenMW) requires like 25x processing power and 25x memory size (Minimal requirements are 512 MB of RAM and 1,2 GHZ of computing power for standard Morrowind, and OpenMW is a NON-optimized and NON-finished opensource version of the game...)

Probably PSVITA can handle it (not with Rejuvenate since it has CPU power limitations (333-444 MHZ) but 3DS surely not.
 
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JaapDaniels

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wacky wheels!
worms 1&2
dungeon keeper
mortal kombat
street fighter
bomberman
bubble bobble
donkey kong
killer instinct
pong the next level
tetris worlds
supaplex
the question is not what, but what not.
the 90 we're the best games built, though i forgot some names i wished i did remember.
 

SLiV3R

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wacky wheels!
worms 1&2
dungeon keeper
mortal kombat
street fighter
bomberman
bubble bobble
donkey kong
killer instinct
pong the next level
tetris worlds
supaplex
the question is not what, but what not.
the 90 we're the best games built, though i forgot some names i wished i did remember.

Cool games! I'll add those that aren't already near perfect in emulators :)
 

Raylight

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Are you seriously compairing Xenoblade 3D with Morrowind? Morrowind (at least OpenMW) requires like 25x processing power and 25x memory size (Minimal requirements are 512 MB of RAM and 1,2 GHZ of computing power for standard Morrowind, and OpenMW is a NON-optimized and NON-finished opensource version of the game...)

Probably PSVITA can handle it (not with Rejuvenate since it has CPU power limitations (333-444 MHZ) but 3DS surely not.
Sorry ive never played it But Xenoblade 3D is just a suggestion.
 
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