Re PS1 era games. Do remember we were still in the middle* of the Doom clone era and looking up and down was something of a radical notion. Don't get me wrong I played Dark Forces on the PC and the PS1 and much preferred the former but it does stand to be considered in this.
*yes yes yes I know Quake 1 hit the PC in 1996.
Re: "too old and too slow reflexes"... I am old as well but I still seem to hold my own in Battlefield 4 hardcore and I don't think it can all be explained by my superior tactics.
are two consoles actually fixing the issue though? I'm kinda confused on what the CDN actually is. I just saw someone had got there "non hacked" switch banned, so i'm kinda worried about hacking my second one. I do like playing games online sometimes
CDN = content distribution network. Various websites found that if they kicked their bulk data downloads to a specialist server that it sped up everything else. Games quite happily fall under the banner of bulk data downloads so the concept was borrowed for game distribution as well.
It was found on the 3ds that Nintendo shared the download token between all 3ds devices. Someone then made a list of said download tokens and pointed it at Nintendo's CDN which in essence meant Nintendo themselves were running the best ROM site there was (fast, complete, accessible from the 3ds itself, no adverts, no nonsense...).
People tried it again for the Switch but it seems Nintendo put down the crack pipe and instead made the download tokens unique to every switch and thus they can't be shared, or at least not as easily as it all went down for the 3ds.
The unhacked thing was an early report that has since been changed. Apparently the unhacked one was possibly used to access things earlier before being left as stock. That said it would not be without precedent or even contrary to legal notions and notions of good taste for a company to ban things they can tie to a user. A simple example might be you have a bunch of access keys go walkabout, unknown what the keys are but you can tie them together so of course you revoke the lot, even more so if the person theoretically holding them is a skilled hacker (advanced persistent threat if you want the computer security term) looking to do damage to you.
Similarly the online contract most likely reads between you (the individual) and Nintendo, not your Switch and Nintendo. If they ban you then that is in line with the contract.
Online play? Very little: if this were a case of CFW vs Online Play as stated in topic title, then it's CFW for me all the way... I can happily miss out on what would otherwise just be a couple of goes on a racer and very little else.
However, in the case of recent events/bans, I am not risking my Switch getting banned for having cfw/whatever ....for purchasing games digitally through the online store. I prefer digital over physical, and as I'm not really into piracy on current gen machines (just my personal opinion, no pitchforks getting ready here from me!) so, CFW vs Buying from the Online Store? Sorry CFW, I'm not risking it..
Leaving aside the limitations of downloadable games (I still want to be able to easily buy and resell) then there are options like
https://www.amazon.co.uk/s/ref=nb_s...nload+code&rh=n:300703,k:switch+download+code if you feel compelled to part with money for your games.
It depends on the system. On a Nintendo system, near worthless. All of my friends bought a Wii U and are extremely hesitant about getting a Switch. I basically have nobody to play with anyway. Even if they did have Switches, there's not much to do online with a Nintendo Switch. None of us liked Splatoon and you can only play Mario Kart so much.
On a PS4, equally as valuable as single player. Playing with friends online is really fun. Of course, local might be even better, but everybody has limited time so online is a very reasonable compromise.
I would probably put that to the sad state of affairs that is the PS4 and xbone library.
But as for adding online to singleplayer games it's silly. GTA V's online for example has overshadowed singleplayer while arguably they're two entirely different games.
I have not done GTA online and have no real idea how it all works so I can't say too much here but going as far back as the first then its multiplayer mode was really well liked and thus can be said to have been a component since the early days. Even when it wasn't you will find no end of people that did the pass the controller thing.