The wild looking Tetris Effect locks in its release date for this fall
If you've been looking for some trippy Tetris action, then you won't have to wait much longer. Tetris Effect, the game based on the real-world "phenomenon" of playing too much Tetris, has locked in a release date. First shown prior to E3 2018 as a Sony exclusive game, it was revealed that the teams behind Rez Infinite and Lumines were behind this new title. There's more than 30 stages to complete in Tetris Effect, offering a "Tetris experience like you've never seen, heard, or felt before." It'll be launching on November 9th for PlayStation 4, and will have support for PSVR as well.
- From the people who brought you stylish hits like the award-winning Rez Infinite and Lumines: legendary creator Tetsuya Mizuguchi, and the developers at Monstars Inc. and Resonair.
- Includes the all-new “Zone” mechanic, where players can stop time (and Tetriminos falling) by entering “the Zone” and either get out of a sticky situation that could otherwise lead to “Game Over,” or rack up extra line clears for bonus rewards.
- Over 30 different stages, each with its own music, sound effects, graphical style and background that all evolve and change as you play through them.
- Fully playable on either a standard display (up to 4K and 60fps on a PS4™Pro), or optionally in mind-blowing 3D on PS VR.
- Fan-favorite modes like Marathon, Sprint, and Ultra, with more all-new modes and other features to be revealed before launch.
- A player grading and leveling system as well as variable difficulty to encourage and reward replayability.
Source: Twitter