Hacking [TOOL] FRMCHK - PS4 GAME FIRMWARE DATA

KiiWii

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Thank you for your efforts.
BTW I checked this out I think it requires the 1.09 update and so it’s built for 8.00 according to my sources.

8.00 update came out 14th Oct.
The DLC came out 20th Oct.
The 1.09 update came out on 21st Oct (requiring 8.00) however the update before that (1.08) was 7.55 and overlaps the DLC by one day.... so I suspect 8.00 minimum..... but there is weirdly a very small chance the DLC works on the 1.08 (7.55) compatible update.

We need someone on 1.08 update who grabbed the dlc on 7.55 OFW to confirm....:rofl2:
 
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TR_mahmutpek

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BTW I checked this out I think it requires the 1.09 update and so it’s built for 8.00 according to my sources.

8.00 update came out 14th Oct.
The DLC came out 20th Oct.
The 1.09 update came out on 21st Oct (requiring 8.00) however the update before that (1.08) was 7.55 and overlaps the DLC by one day.... so I suspect 8.00 minimum..... but there is weirdly a very small chance the DLC works on the 1.08 (7.55) compatible update.

We need someone on 1.08 update who grabbed the dlc on 7.55 OFW to confirm....:rofl2:
Damn, that chance is like zero. :lol: Anyway, thanks for info.
 
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KiiWii

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https://defaultdnb.github.io/

6.3b released today:

Added user customisable quick look up tabs
Click + to add one.
Right click one to remove it.
Click ! to nuke localStorage.

(Mobile version needs attention, I will work on this soon)

Enjoy :)

2E68B6D1-DDE2-42A6-A7D6-C20FD8898EFA.jpeg
 
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KiiWii

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Just keeps improving :)
 
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KiiWii

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Big update today.
 
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KiiWii

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I’m fastidiously revising methods this evening so here’s an example of weird FRMCHK code:

On Firefox for desktop: using the “All Categories” drop down forces it to search all firmwares, and every line taking (currently) 52 seconds.

My revised method doing the same action now takes 31 seconds, which is considerably better, but still, that’s way too long...

I’m sure it wasn’t that long on mobile...
 

MostlyUnharmful

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My revised method doing the same action now takes 31 seconds, which is considerably better, but still, that’s way too long...
The page behaves differently on Chromium and Firefox, is the code the same?

But yeah, 30 seconds to process around 10000 objects, less than 350 per second. I should look at the profiler with more attention, but the entry about the GC picked my curiosity, are you creating/mutating a lot of objects?
 
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KiiWii

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The page behaves differently on Chromium and Firefox, is the code the same?

But yeah, 30 seconds to process around 10000 objects, less than 350 per second. I should look at the profiler with more attention, but the entry about the GC picked my curiosity, are you creating/mutating a lot of objects?
I looked into searching strings and using regex I found a quicker way, I’ve been optimising a lot of my routines (have a version in progress now: not the latest live version) that is faster overall. The issue, I think, is I have 2 methods to searching, and one calls the other in some instances, so it’s doing it twice. I’ve figured out the bottle neck there, just need to reimplement it.

The second issue as you suggested, is that I am modifying the string output to have multiple variables and several linkages to do variations things such as hashes/searches/image etc.

I can definitely optimise that too.

It’s a joyous learning process for me. I’m an entire noob lol.
 
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KiiWii

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Ok so I added a super simple base64 decoder prompt as a button on the latest private version.

Do people think this is useful to have at hand, or will it just be perceived as enabling pirates to decode links easier? (I could include encrypt button as well to even it out).

I added it mainly for the back port links, as people seem to be confused how to use them, but the atob process is in itself not a grey area.
 

godreborn

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Ok so I added a super simple base64 decoder prompt as a button on the latest private version.

Do people think this is useful to have at hand, or will it just be perceived as enabling pirates to decode links easier? (I could include encrypt button as well to even it out).

I added it mainly for the back port links, as people seem to be confused how to use them, but the atob process is in itself not a grey area.

I would say it's not responsibility when it comes to how people use or abuse base64. it's a bit like jdownloader, when a lot of people use the app for piracy purposes.
 
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KiiWii

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I would say it's not responsibility when it comes to how people use or abuse base64. it's a bit like jdownloader, when a lot of people use the app for piracy purposes.
Do you think it’s worth being included on the site though?

I was also going to add a simple CID generator I made a while back too, idk if it’s just over kill or actually useful...
 
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maybe. I dunno. the site I go to to download things has about half of its links using base64.

a CID generator might be useful. I usually just use ps4 pkg viewer, because I need the cid to build an unlocker for a theme.
 
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KiiWii

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maybe. I dunno. the site I go to to download things has about half of its links using base64.

a CID generator might be useful. I usually just use ps4 pkg viewer, because I need the cid to build an unlocker for a theme.
What if I included a drag and drop MD5 tool (like PPC+ did back in the day?) I think I can implement it using cryptoJS.
 

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