I got a little bored and decided, "hey, I'm good at finding cheats... Why not make a system; where it's hard to find cheats?"
So I did.
This is also practice for if I ever become a game dev and didn't want players to cheat.
So the point of this thread is to either break the anti cheating system in my homebrew app (you need to upload proof that you can edit values at will. Changing the text from the printf does not count.)
Or give me a small write up on how you think the anti-cheat system works.
Once someone finds out how this works, the source code will be released, so no source atm since that's kind of cheating
If you're skeptical about this being a trojan or it will brick your nand, just run it in Citra, or don't run it at all and don't participate in this.
Video of it in action:
[Controls]
D Pad Left: Decrease coin count
D Pad Right: Increase coin count
A: Save coin.dat Soon(TM)
Attached below is the compiled .3dsx and .elf
So I did.
This is also practice for if I ever become a game dev and didn't want players to cheat.
So the point of this thread is to either break the anti cheating system in my homebrew app (you need to upload proof that you can edit values at will. Changing the text from the printf does not count.)
Or give me a small write up on how you think the anti-cheat system works.
Once someone finds out how this works, the source code will be released, so no source atm since that's kind of cheating
If you're skeptical about this being a trojan or it will brick your nand, just run it in Citra, or don't run it at all and don't participate in this.
Video of it in action:
[Controls]
D Pad Left: Decrease coin count
D Pad Right: Increase coin count
Attached below is the compiled .3dsx and .elf
Attachments
Last edited by RyDog,