You got a clone ?
You got problems playing new games ?
You cannot find informations about your linker?
Well, you should fin a solution in this topic <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
IMO, too much people would cry not playing few games cause of the so called "crappy fake linkers". Yeah, they are fake, but we got alternatives and they work properly if you don't throw them in the washing machine <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />
<img src="style_emoticons/<#EMO_DIR#>/excl.gif" style="vertical-align:middle" emoid="" border="0" alt="excl.gif" /> <b>What follow should work for every R4i (revolution) (DSTT) based clones (>= 1.4</b>) <img src="style_emoticons/<#EMO_DIR#>/excl.gif" style="vertical-align:middle" emoid="" border="0" alt="excl.gif" /> <img src="style_emoticons/<#EMO_DIR#>/toot.gif" style="vertical-align:middle" emoid="" border="0" alt="toot.gif" />
<b>You also should check if your card supports these manipulations : <a href="http://gbatemp.net/t267899-list-cards-which-can-use-ysmenu-dstt" target="_blank">list of card which work</a></b>
To play new games, we got to modify the kernel we use. Here, we have got few choices :
<b>1</b> - to natively use YSMenu/DSTT kernel (really easy, set it up in +/- 5 minutes!)
<b>2</b> - to mix your original clone kernel with the last TTMenu/YSMenu release, so you would keep your GUI
<b>It can be quite long to make it works if you don't have enough informations about the correspondance between files</b>
<b>3</b> - to use another kernel besides the original R4 clone's (very simple as well, +/- 5minutes!)
These three methods mean you would be able to launch any game fixed in extinfo.dat, infolib.dat and savlib.dat files from Retrogamefan.
<u><b>The kind of linker we use for this tutorial :</b></u>
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>FIRST CHOICE - USING YSMenu/DSTT NATIVELY (no more R4 main menu, no more R4 kernel, only YSMenu/DSTT)</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--><b>SECOND CHOICE - USING THE NATIVE SYSTEM FILES</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#9932CC--><span style="color:#9932CC"><!--/coloro--><u><b>ALTERNATIVE - USING A DUAL BOOT WITH TTMENU/YSMENU/ANOTHER KERNEL :</b></u><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
The good thing with this one is you would not need to update your R4i firmware anymore, like in the first choice <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="" border="0" alt="wink.gif" />
<b>Edit 14.11.10 : <u>You want to launch the TTMenu automatically when taping the middle/left icon (to get the file explorer) ?</b></u>
<b>Edit 19.11.10 : <u>You want to make the reset work (A+B+X+Y+L+R) ?</b></u>
<u>Additional links :</u>
<div align="center"><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>Credits for:</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
<b>Retrogamefan</b> - DSTT/R4 coder
<b>Ymyn</b> - DSTT/R4 coder
<b>Rudolph & 2ch</b> - majority of (J) fixes
<b>Bitonio6</b>, for his fixed/added list project
<b>Any other GBATemp people that helped before Retro started</b></div>
Feel free to make any comments on the guide.
-- Calamity --
You got problems playing new games ?
You cannot find informations about your linker?
Well, you should fin a solution in this topic <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
IMO, too much people would cry not playing few games cause of the so called "crappy fake linkers". Yeah, they are fake, but we got alternatives and they work properly if you don't throw them in the washing machine <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />
<img src="style_emoticons/<#EMO_DIR#>/excl.gif" style="vertical-align:middle" emoid="" border="0" alt="excl.gif" /> <b>What follow should work for every R4i (revolution) (DSTT) based clones (>= 1.4</b>) <img src="style_emoticons/<#EMO_DIR#>/excl.gif" style="vertical-align:middle" emoid="" border="0" alt="excl.gif" /> <img src="style_emoticons/<#EMO_DIR#>/toot.gif" style="vertical-align:middle" emoid="" border="0" alt="toot.gif" />
<b>You also should check if your card supports these manipulations : <a href="http://gbatemp.net/t267899-list-cards-which-can-use-ysmenu-dstt" target="_blank">list of card which work</a></b>
To play new games, we got to modify the kernel we use. Here, we have got few choices :
<b>1</b> - to natively use YSMenu/DSTT kernel (really easy, set it up in +/- 5 minutes!)
<b>2</b> - to mix your original clone kernel with the last TTMenu/YSMenu release, so you would keep your GUI
<b>It can be quite long to make it works if you don't have enough informations about the correspondance between files</b>
<b>3</b> - to use another kernel besides the original R4 clone's (very simple as well, +/- 5minutes!)
These three methods mean you would be able to launch any game fixed in extinfo.dat, infolib.dat and savlib.dat files from Retrogamefan.
<u><b>The kind of linker we use for this tutorial :</b></u>
I am using this linker :
<img src="http://images.excheap.com/R4i-Ndsill-dsi-ll-Revolution-for-DS-DSL-DSi-DSi-LL-2940.jpg" border="0" class="linked-image" />
This is its system structure :
<a href="http://img593.imageshack.us/i/r4ibluewwwndsillnetarch.png/" target="_blank"><img src="http://img593.imageshack.us/img593/4533/r4ibluewwwndsillnetarch.png" border="0" class="linked-image" /></a>
All linkers with this kind of structure match this tutorial.
We basically cannot modify anything and have to wait for updates on the websites... Really annoying.
Then, we are going to modify the linker's kernel!
<img src="http://images.excheap.com/R4i-Ndsill-dsi-ll-Revolution-for-DS-DSL-DSi-DSi-LL-2940.jpg" border="0" class="linked-image" />
This is its system structure :
<a href="http://img593.imageshack.us/i/r4ibluewwwndsillnetarch.png/" target="_blank"><img src="http://img593.imageshack.us/img593/4533/r4ibluewwwndsillnetarch.png" border="0" class="linked-image" /></a>
All linkers with this kind of structure match this tutorial.
We basically cannot modify anything and have to wait for updates on the websites... Really annoying.
Then, we are going to modify the linker's kernel!
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>FIRST CHOICE - USING YSMenu/DSTT NATIVELY (no more R4 main menu, no more R4 kernel, only YSMenu/DSTT)</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
<b>INFO :</b> This means you would not use your R4 clone kernel at all, you would not copy any files from it on you SD card, all you will use is YSMenu or DSTT <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="" border="0" alt="wink.gif" />
- Backup you files.
- Format your micro SD card.
- Copy all files from Retrogamefan's last release on / (root) of you card : /TTMENU/, TTMenu.dat, TTMENU.SYS
- Rename TTMenu.dat to what your R4 clone's kernel uses (iLL.iL, R4.dat, R4i.TP, etc...). Mine uses iLL.iL so I renamed TTMenu.dat with that name.
- Put the micro SD card into your linker, then turn on your DS and say "woaaaaaw" <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />
If it boots fine, then you can copy your games/homebrews on your card and play!
It means, for people using the same R4 clone's kernel than me :
- no more main menu where you got to choose between Games, Media, SLOT2.
- no more R4 clone's kernel updates' to do, just update the YSMenu/DSTT files from Retrogamefan's.
<b>Nota Bene :</b> You can also use an AKAIO or any GUI with the DSTT kernel if you want to, BUT you will always have to use /TTMENU/ files. <b>You cannot autoload another kernel structure, it has to match DSTT's!</b>
- Backup you files.
- Format your micro SD card.
- Copy all files from Retrogamefan's last release on / (root) of you card : /TTMENU/, TTMenu.dat, TTMENU.SYS
- Rename TTMenu.dat to what your R4 clone's kernel uses (iLL.iL, R4.dat, R4i.TP, etc...). Mine uses iLL.iL so I renamed TTMenu.dat with that name.
- Put the micro SD card into your linker, then turn on your DS and say "woaaaaaw" <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />
If it boots fine, then you can copy your games/homebrews on your card and play!
It means, for people using the same R4 clone's kernel than me :
- no more main menu where you got to choose between Games, Media, SLOT2.
- no more R4 clone's kernel updates' to do, just update the YSMenu/DSTT files from Retrogamefan's.
<b>Nota Bene :</b> You can also use an AKAIO or any GUI with the DSTT kernel if you want to, BUT you will always have to use /TTMENU/ files. <b>You cannot autoload another kernel structure, it has to match DSTT's!</b>
Well, you all know these cards kernel is DSTT based...
Here is the <b>correspondance schem from /SYSTEM/ (if you got different names but same kind of structure it will also work the same)</b> :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Cookie.dll -> ttsystem.ini
DLDIDB.dll -> R4patch.datÂÂÂÂÂÂ-----ÂÂÂÂ To launch the games
extinfo.dll -> extinfo.dat
FONTLU.dat -> system.l2u
FONTUL.dat -> system.u2l
INFbase.dll -> infolib.dat
infdase.dll -> ?????ÂÂÂÂÂÂ-----ÂÂÂÂ Don't know its correspondance exactly but it does not need to change, so keep it as it is atm
R4RESET.dll != ttreset.dat (same data but you got to modify the reset.mse for it to work. See the end of this post)
SYSFON.datÂÂ-> system.fon
Runhook.dll -> ttpatch.datÂÂÂÂÂÂ-----ÂÂÂÂ To launch the games
SAVEDB.DLL -> savlib.dat
SYSANK.dat -> system.ank
usrcheat.dat = usrcheat.dat (exactly the same file)
R4patch.dat != ttpatch.dat
R4RESET.dll != ttreset.dat (need the reset.mse to work on YSMenu/TTDS)
OPTIONS.SYS : What is that file for ? Don't have anything like that on the R4 DSTT clone system, does not seem to be necessary...<!--c2--></div><!--ec2-->
So, copying and renaming DSTT files in order to use them natively works, you can launch any game fixed via the last .dat files from Retrogamefan <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="" border="0" alt="wink.gif" />
<u>ORIGINAL FILES :</u>
INFbase.dll = 530,00Kio (542720 octets) - 5200 entries - 26 March 2010
infdase.dll = 536,9Kio (549792 octets) 5281 entries - 30 July 2010
extinfo.dll = 53,9 Kio (55242 octets) 348 entries - 30 July 2010
Here are the difference that ttds.exe shows :
<a href="http://img696.imageshack.us/i/infbasedllinfdasedllext.png/" target="_blank"><img src="http://img696.imageshack.us/img696/6129/infbasedllinfdasedllext.png" border="0" class="linked-image" /></a>
So, obviously the infdase.dll is just another infolib.dat but I don't get why we need it for, but it is necessary to boot games so, donnot modify/replace it except from official cards constructor releases.
<u><b>HOW TO</b></u>
<b>Part One</b> - Download the last TTMenu/YSMenu files available
<b>Part Two</b> - Copy and rename the /TTMENU/ files into /SYSTEM/ according to the correspondance table above.
<b>Part Three</b> - Test it! <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />
Here is the <b>correspondance schem from /SYSTEM/ (if you got different names but same kind of structure it will also work the same)</b> :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Cookie.dll -> ttsystem.ini
DLDIDB.dll -> R4patch.datÂÂÂÂÂÂ-----ÂÂÂÂ To launch the games
extinfo.dll -> extinfo.dat
FONTLU.dat -> system.l2u
FONTUL.dat -> system.u2l
INFbase.dll -> infolib.dat
infdase.dll -> ?????ÂÂÂÂÂÂ-----ÂÂÂÂ Don't know its correspondance exactly but it does not need to change, so keep it as it is atm
R4RESET.dll != ttreset.dat (same data but you got to modify the reset.mse for it to work. See the end of this post)
SYSFON.datÂÂ-> system.fon
Runhook.dll -> ttpatch.datÂÂÂÂÂÂ-----ÂÂÂÂ To launch the games
SAVEDB.DLL -> savlib.dat
SYSANK.dat -> system.ank
usrcheat.dat = usrcheat.dat (exactly the same file)
R4patch.dat != ttpatch.dat
R4RESET.dll != ttreset.dat (need the reset.mse to work on YSMenu/TTDS)
OPTIONS.SYS : What is that file for ? Don't have anything like that on the R4 DSTT clone system, does not seem to be necessary...<!--c2--></div><!--ec2-->
So, copying and renaming DSTT files in order to use them natively works, you can launch any game fixed via the last .dat files from Retrogamefan <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="" border="0" alt="wink.gif" />
<u>ORIGINAL FILES :</u>
INFbase.dll = 530,00Kio (542720 octets) - 5200 entries - 26 March 2010
infdase.dll = 536,9Kio (549792 octets) 5281 entries - 30 July 2010
extinfo.dll = 53,9 Kio (55242 octets) 348 entries - 30 July 2010
Here are the difference that ttds.exe shows :
<a href="http://img696.imageshack.us/i/infbasedllinfdasedllext.png/" target="_blank"><img src="http://img696.imageshack.us/img696/6129/infbasedllinfdasedllext.png" border="0" class="linked-image" /></a>
So, obviously the infdase.dll is just another infolib.dat but I don't get why we need it for, but it is necessary to boot games so, donnot modify/replace it except from official cards constructor releases.
<u><b>HOW TO</b></u>
<b>Part One</b> - Download the last TTMenu/YSMenu files available
<b>Part Two</b> - Copy and rename the /TTMENU/ files into /SYSTEM/ according to the correspondance table above.
<b>Part Three</b> - Test it! <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />
<b>First step - Easy</b> Got the latest firmware for your linker. For this tutorial, we would use the 2.07 from <a href="http://r4i-sdhc.com.tw/downloade.asp" target="_blank">r4i-sdhc.com.tw</a> as it is the more recent one available on internet betwenn all constructor websites (www.r4igold.cn and www.ndsill.net should also works on it).
You can find many others from different websites, just be sure they use the same system architecture.
<b>Second step - Still easy...</b> Then, get the last <b>YSMenu/TTDS kernel</b> from... Google <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" /> : I am using the V117a13 (japanese version) for this tutorial, but you would prefer to find the last Retrogamefan package!.
-> Copy the TTMENU folder, TTMENU.DAT and TTMENU.SYS on / (root) of your micro SD card. It could ask you to replace TTMENU.SYS, say yes.
-> Rename the /TTMENU.DAT to /TTMENU.NDS.
<b>Third step - Drowsy part : what you got to know</b> At this point, as you got the last TTDS firmware, you got the new ID games (clean rom) in the database.
These files are /TTMENU/infolib.dat and /TTMENU/extinfo.dat. Inside them, you got two columns : CODE (4characters) and ID (8characters) containing Hexadecimal data (0-9 and A-F). They're informations about the games supported by the system.
<b>Fourth step - Only necessary if you need to add games ID (for example, if you patched a rom which now got a new ID)</b>
To edit '/TTMENU/extinfo.dat' and '/TTMENU/infolib.dat' related to the ID games database (on your Micro SD card) :
-> <a href="http://www.mediafire.com/?rco5tv4wvgto1nt" target="_blank">Download this package</a>
-> Use ttd.exe and open both .dat files we were talking above; find the lines with the xxxx code of your game.
-> If you want to play a patched rom : in both .dat, you got to copy an original code line relative to your game and then rename it (Data Control -> ID info...) with the patched ID. Now, you should got another line in both files : for example, with Pokemon Black/White IDs, here you got the clean ROM ID, the V3 patch ID and the V5 patch ID for each version of the game :
<a href="http://img830.imageshack.us/i/ttdseditiondatabaseedit.png/" target="_blank"><img src="http://img830.imageshack.us/img830/581/ttdseditiondatabaseedit.png" border="0" class="linked-image" /></a>
<b>!!! The hex data should not change as you just do copies, then only edit the ID you see in the column !!!</b>
-> To get ID from any rom, you can use <b>R4 Cheat Code Editor V1.01</b> (google!)
<b>/!\ R4 Cheat Code editor only permits to get ID with 1.01 version. The 1.00 would not do it /!\</b>
-> Save the files where they were on the card (/TTMENU/).
<b>Fifth step - Happiness</b> Put your Micro SD card into your linker, then put it in your DS.
Turn on your DS, boot the linker and from now, you can launch the TTMENU.NDS everytime you need to play any/new games (cause we can update the TTDS database, but you cannot do it easily on the R4i)! It will launch the TTDS firmware as if you had a TTDS card <img src="style_emoticons/<#EMO_DIR#>/yay.gif" style="vertical-align:middle" emoid="" border="0" alt="yay.gif" />
There you are! Launch the game and enjoy it! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="" border="0" alt="wink.gif" />
You can find many others from different websites, just be sure they use the same system architecture.
<b>Second step - Still easy...</b> Then, get the last <b>YSMenu/TTDS kernel</b> from... Google <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" /> : I am using the V117a13 (japanese version) for this tutorial, but you would prefer to find the last Retrogamefan package!.
-> Copy the TTMENU folder, TTMENU.DAT and TTMENU.SYS on / (root) of your micro SD card. It could ask you to replace TTMENU.SYS, say yes.
-> Rename the /TTMENU.DAT to /TTMENU.NDS.
<b>Third step - Drowsy part : what you got to know</b> At this point, as you got the last TTDS firmware, you got the new ID games (clean rom) in the database.
These files are /TTMENU/infolib.dat and /TTMENU/extinfo.dat. Inside them, you got two columns : CODE (4characters) and ID (8characters) containing Hexadecimal data (0-9 and A-F). They're informations about the games supported by the system.
<b>Fourth step - Only necessary if you need to add games ID (for example, if you patched a rom which now got a new ID)</b>
To edit '/TTMENU/extinfo.dat' and '/TTMENU/infolib.dat' related to the ID games database (on your Micro SD card) :
-> <a href="http://www.mediafire.com/?rco5tv4wvgto1nt" target="_blank">Download this package</a>
-> Use ttd.exe and open both .dat files we were talking above; find the lines with the xxxx code of your game.
-> If you want to play a patched rom : in both .dat, you got to copy an original code line relative to your game and then rename it (Data Control -> ID info...) with the patched ID. Now, you should got another line in both files : for example, with Pokemon Black/White IDs, here you got the clean ROM ID, the V3 patch ID and the V5 patch ID for each version of the game :
<a href="http://img830.imageshack.us/i/ttdseditiondatabaseedit.png/" target="_blank"><img src="http://img830.imageshack.us/img830/581/ttdseditiondatabaseedit.png" border="0" class="linked-image" /></a>
<b>!!! The hex data should not change as you just do copies, then only edit the ID you see in the column !!!</b>
-> To get ID from any rom, you can use <b>R4 Cheat Code Editor V1.01</b> (google!)
<b>/!\ R4 Cheat Code editor only permits to get ID with 1.01 version. The 1.00 would not do it /!\</b>
-> Save the files where they were on the card (/TTMENU/).
<b>Fifth step - Happiness</b> Put your Micro SD card into your linker, then put it in your DS.
Turn on your DS, boot the linker and from now, you can launch the TTMENU.NDS everytime you need to play any/new games (cause we can update the TTDS database, but you cannot do it easily on the R4i)! It will launch the TTDS firmware as if you had a TTDS card <img src="style_emoticons/<#EMO_DIR#>/yay.gif" style="vertical-align:middle" emoid="" border="0" alt="yay.gif" />
There you are! Launch the game and enjoy it! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="" border="0" alt="wink.gif" />
<b>Edit 14.11.10 : <u>You want to launch the TTMenu automatically when taping the middle/left icon (to get the file explorer) ?</b></u>
-> Edit the Cookies.dll with a text editor like Notepad.
-> Modify this line as follow
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->; Auto boot this file (default DEFAULT.NDS)
AUTO_BOOT=TTMENU.NDS<!--c2--></div><!--ec2-->
-> Save and be sure to have TTMENU.NDS on the root of ther card.
-> Put your micro SD into your linker, boot and say "hourra!" <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
-> Modify this line as follow
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->; Auto boot this file (default DEFAULT.NDS)
AUTO_BOOT=TTMENU.NDS<!--c2--></div><!--ec2-->
-> Save and be sure to have TTMENU.NDS on the root of ther card.
-> Put your micro SD into your linker, boot and say "hourra!" <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
-> Edit the /TTMenu/reset.mse
-> Find the line with TTMENU.DAT and replace it with your bootloader name (e.g iLL.iL, R4.dat, etc.). Save the file.
-> Find the line with TTMENU.DAT and replace it with your bootloader name (e.g iLL.iL, R4.dat, etc.). Save the file.
<u>Additional links :</u>
-> <a href="http://www.linfoxdomain.com/nintendo/ds/" target="_blank">To find your linker firmware website</a>
-> <a href="http://gbatemp.net/t267243-retrogamefan-updates-releases" target="_blank">To get the last RetroGameFan update/release </a>
-> Lazy/bored/a big cheater ? <a href="http://cheats.gbatemp.net/" target="_blank">Get the last usrcheat.dat</a>
-> Is this game fixed ? <a href="http://gbatemp.net/t264644-for-coder-about-extinfo-infolib-etc" target="_blank">Have a look</a>!
-> "I got the last .dat files but the new game I wanna play is not even fixed in the database" : <a href="http://gbatemp.net/t255899-project-code-infolib-dat-extinfo-dat-for-dstt" target="_blank">You are not a noob and you'll get the Hexadecimal Data+ID from the rom to inject them in the database!</a> <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />
-> Dev project for DSTT clones firmware : upgrade from v1.4 to v1.4.1 - <a href="http://gbatemp.net/t267898-dev-firmware-upgrade-for-clones-v1-4-to-v1-4-1" target="_blank">Have a look!</a>
-> <a href="http://gbatemp.net/t267243-retrogamefan-updates-releases" target="_blank">To get the last RetroGameFan update/release </a>
-> Lazy/bored/a big cheater ? <a href="http://cheats.gbatemp.net/" target="_blank">Get the last usrcheat.dat</a>
-> Is this game fixed ? <a href="http://gbatemp.net/t264644-for-coder-about-extinfo-infolib-etc" target="_blank">Have a look</a>!
-> "I got the last .dat files but the new game I wanna play is not even fixed in the database" : <a href="http://gbatemp.net/t255899-project-code-infolib-dat-extinfo-dat-for-dstt" target="_blank">You are not a noob and you'll get the Hexadecimal Data+ID from the rom to inject them in the database!</a> <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />
-> Dev project for DSTT clones firmware : upgrade from v1.4 to v1.4.1 - <a href="http://gbatemp.net/t267898-dev-firmware-upgrade-for-clones-v1-4-to-v1-4-1" target="_blank">Have a look!</a>
<div align="center"><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>Credits for:</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
<b>Retrogamefan</b> - DSTT/R4 coder
<b>Ymyn</b> - DSTT/R4 coder
<b>Rudolph & 2ch</b> - majority of (J) fixes
<b>Bitonio6</b>, for his fixed/added list project
<b>Any other GBATemp people that helped before Retro started</b></div>
Feel free to make any comments on the guide.
-- Calamity --