Funny how epic games is successful after fortnite and then decide to make a launcher. There's already so much launchers out there anyways. Why bring it over to Epic Games anyways? You are losing the workshop, trading card system, reviews, cloud saves, achievements, and many other good steam features. How can you trust a launcher that collects data from steam? Epic is just stealing games from valve and making them epic exclusive. It is not fair to steam users. This is like the console war but for pc. pc master race my ass.
Epic have been successful for many years at this point (them bringing or dismissing the unreal engine on your platform being a major component of whether they lived or died), though depending upon the person you are speaking too Fortnite was an unexpected golden goose. Most people probably resent paying a tithe to Valve and as the tech is nothing special then even more so, but trying to advertise or compete your way into viable competition is hard and the random passer by effect for Steam is probably something to note. If you have money to burn, investor backing and the payoff is potentially as big as it is then I can see pushing it hard, as opposed to making another store and hoping some of your users use that and thus you avoid paying Valve a cut of your income for the corporate equivalent of sitting there twiddling their thumbs.
Anyway workshop? Is it a game that benefits much from it? Also we had mods before Steam. They did just as well as they do with Steam, if not slightly better in some cases.
Cards? Meh. I supposed it is a monetisation strategy they might have to take in house as it were.
Reviews. Do the devs care about this? Also reviews are still available from the internet as a whole. I would agree that epic purposely missing reviews could be said to be a target for the low hanging fruit of the consumers... but since when do we care about those can't even be bothered to search for the thing they are set to drop a reasonable amount of money (for most people at least) on?
Online save backup (cloud saves if we must use a marketing term)? Rocket League in this case was something of an online game anyway as far as progression goes so no great shake there, not to mention is pointing a dropbox account at a saves folder that difficult?
Stealing games from Valve? Did Valve do more than allow them access to the shop? If Valve had funded part of the development or handled advertising/publishing duties something might be said but here Valve do little other than sit back and collect their cut, which is fine as things go but if someone offers more...
Fair to Steam users? Hahahahahaha. Classic. A) Is Steam "fair" or otherwise such a shining beacon for the PC at large? Between the censorship and the lack of second hand I am going with not so much and B) why is Steam worth defending to such an extent? Are they not an utterly replaceable service?
As for console war on PC then given the same hardware will run it then I am not seeing it. Functionally it seems to be the equivalent of one of those given shop exclusives, the extent of one's effort there being having to navigate to a different URL to buy it.
You may or may not be developing a case of the raging Steam fanboy, or maybe Steam Stockholm syndrome. Might want to keep an eye on that.