Homebrew [Updated 7/17/17] Sandbox Engine DSi-Releases

T3GZdev

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Sandbox Engine DS-DSi v002 (update)

(yes iv noticed in DS emulators some content like cpu, polygon & ram shows 0, that only happens in emulators. DeSmuME, No$gba, iDeaS.)

Changes>
title screen has been changed abit.
the area has been changed abit. (im currently making changes to the area & adding new stuff.)
the H2 hummer has bee put to a halt for now.
more textures.
the screen text has been fixed & is back on the bottom screen.
fixed some DSi-Mode detection issues.
blue screen for DS-Mode black screen for DSi-Mode.
 

signz

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You know, I wonder if something like (a smaller version of) Minecraft would be possible with that.
Not neccessarily with the Multiplayer part, but singleplayer (which should be enough anyways).

This looks really nice btw.
smile.gif
 

Net_Bastard

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I doubt it. Minecraft has randomly generated environments. Maybe something like Cubelands could be possible (Basically Minecraft without randomly generated environments).
 

T3GZdev

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Sandbox Engine DS-DSi v003 (update)

Changes>
Title screen changed again. (i may keep it like this)
environment has been improved. (fixed some drawing problems)
added some items.
added touch functions.
added a healthbar. (but still testing it)
added another bar. (touch the screen & look around to find out what it does)
Note: sorry DS-Mode users, for now in DSmode it drops to 30 FPS, but in DSi-Mode it still runs at 60 FPS. so everyone with a Sudokuhax DSi or a DSi-Mode capable flashcard should experience things at normal speed. still playable in DS-Mode just letting ya know.)
 
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its a good engine, but still needs more things to be implemented. not sure what, but yeah. keep on going, its good so far.
 

T3GZdev

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Sandbox Engine DS-DSi v004 (update)

Changes>
so many changes in this versions. also lots of changes to the code.
there are 3 areas now.
the top bar is health(not used yet tho)
bottom bar is psy. (im thinking about turning it into something like prototype/infamous. FPS prototype?)
more improvements to the environment.
more objects added.

like all of T3-Games titles there's DSi-Mode detection.
Edit:oh forgot to mention the thing about the crate flying around, hint if you stand to the right of the person model you will get what direction the crates going.
 
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T3GZdev

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Net_Bastard said:
I doubt it. Minecraft has randomly generated environments. Maybe something like Cubelands could be possible (Basically Minecraft without randomly generated environments).

actually im working on that in the next version, im making some random enviorments like trees, stones, ect but for now check out the current version v004.
 
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eggsample

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sugestions:
maybe map or compass for better orientation in terrain
object selection and auto center view to them if character is looking to another direction
 

T3GZdev

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project legends ds-dsi v001: (05/11/11)
decided to just release the 1st version of project legends today. download links on the page. check it out & let me know what ya think. & things ya want in the next version.
grog.gif


project legends ds-dsi v002: (05/16/11)
2nd version of project legends available now. change log & new screens on the tread.
yaynds.gif
 
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Range-TE

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That is amazing that you can do that with the DS limits!

edit:
just tried and i have to say i'm impressed (as far as very Early versions go)
the lighting on megaman is better than the PS1!

i'd expect Megaman Legends' cel shade style will look awesome on this, it did on the chest
 

_Chaz_

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Okay, this is pretty impressive.

Do you think you could upload a video so that we could see how the animation looks?
 
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