Actually allow me to correct you, Ura was not a hoax and it was Sakura and myself who did the most work out of the 'team' we had. Most of the Ura team members were unavailable most of the time leaving it to me to have have to pick up the slack. Sanguinetti spent most of his time getting either grounded or had school work. Secant, aka Naxylldritt spent a lot of his time dealing with college courses and was scarcely around, Arcaith and Shadowfire both lived in Australia which made it difficult to communicate with them ontop of their own RL needs. Nitroflasher worked with us despite being from another country however he had to quit the project and basically the internet for a while after dealing with an accident regarding his family. As for Spire, 90% of his work was his wacked out ideas that I either disapproved of because they didn't fit very well into the lore or he would just post without talking to me or the team about it. There was very few concepts that he did that I approved of and half of the time he was sending us finished detailed work instead of sending us several sketches to talk and discuss and refine the concept work.
Sakura and myself were the ones that were around the most and worked the most upon the project out of anyone and we both had discussed it and agreed to make the switch to Majora's Mask. The team that complained that all their work was going to waste, its a laugh. Sakura coded the new wallets and file select as well as our A+B reverse and hardcoded our fairy colours and yet she agreed to the switch for the better of the project. Secant made the lost woods and the earth temple, two maps that weren't even ingame yet and wasn't that hard to import into the MM engine in the first place. Arcaith made one map that I helped designed and created all the textures for, the castle town that everyone has seen. Sanguinetti partially ported over the MM Link which was far from being fully complete in the first place and he ported over a texture over the treasure chest. Those were the only two things he got ingame, the shield I gave him was causing him trouble. Switching over to MM's engine actually made his job easier, it made using our maps easier due to the fact that OOT has huge limitations. We found this out early on in Ura when we tested the castle town and it ran fine without actors but the moment we added npcs, it began to lag on the emulator which gives more leeway then actual hardware. When I ported it to MM, the lag was suddenly gone because it could handle far more due to being on an updated engine.
All the Ura Project videos you saw with levels were all my work, The fixed Prerelease cutscene, Deepwood Shrine, The new great fairy, the Z targeting reticle, the Ice Palace demo, The Pyramid of Power area, the Palace of Wind, the beta medallions restored, the Palace of Time, Fado reworked to be used as a sage, The restored musical note, The cow nose rings restored, writing custom hierarchies for some of the beta models so they could even be used, getting the Honey Darling couple to use a new animation and be still instead of spinning, I helped design the colours for Raze the fairy and the Golden Menu screen using old code work I made back during my real gameshark days that Sakura built off of. And that's not even half of the work I did for that project for two years yet I keep seeing people pissing and moaning about something they barely contributed to or just watched from the sidelines. But please, continue to tell sit there and lie how much of a 'hoax' it was. Shadowfire and myself were the last members who stayed with the project until the very end.</rant>
@Alex S - I understand you want to complete this but I must insist that you please let it go. Ura was a project that I started but by the time it happened, it became something far bigger then it should have. There was far many messy ideas and lack of communication between team members that have lead to a lot of sore feelings regarding it and you cannot hope to create and finish a project following the original creative vision I had for it when I started it or the technical know how to finish it. I've already seen huge conflicting issues with the screenshots of the work you have posted which show you are heading in the wrong direction and just mainly pasting the work Sakura, Secant and myself did and not really your own. I ask you to please, make your own mod, make something of your own ideas that aren't taken from someone else's project. When you do that, it makes the project far more satisfying when you work on it and you don't run into the creative brick wall when you don't know where the original vision for that world/project was going in the first place.
I also must correct you, that castle town you posted was never going to be used in Ura, that was something Secant made just because he was trying to refine his skills and he wanted to see if he could make it. You can see the difference clear as day in my video on my channel.
@Everyone wanting something like Ura - Just be a bit patient, I am actually working on Ura's successor and its turning out far better in design and stability then Ura ever was and it will be completed. Subscribe to my channel and keep an eye on it, when I'm ready, I will announce what it is.