I wanted to ask if using C++ vectors or the std:library in general for a homebrew Nintendo DS software would be wasteful for the system, considering it's low memory and storage. I read a comment a while back saying that it would be the case. I ask this as my game involves objects falling from the sky, and deleting itself in collision with the player, or the bottom of the screen. Obviously, you could see why a vector would be desired in this context.
Any thoughts?
Any thoughts?