Should affect Masuda Method, but doesn't touch Wormhole shinies since those are calculated differently. Use this little guide OP made to maximize the wormhole rarity yourself in godmode9, drastically increasing your chances of non-legendary shinies to where they're probably less rare than their normal variations.Does customizing the shiny rate affect ultra wormhole shinies as well? And Masuda method shinies?
I would try using an Ultra Sun save first. If you're still getting crashes with the the US save, then the issue lies in the cheat. Also try updating your Pkhex version as a new version was released.I'm getting crashes when I try to inject with UltraSun and the no outlines + QR patches.
I'm using 20171117 PKHeX, and have a normal Sun save loaded. I've been trying to load into Box 3, Slot 1, but when the QR coe is read, it dies immediately.
Here's the contents of the crash screen:
An exception occurred
Processor: ARM11 (core 0)
Exception type: prefecth abort
Current process: momiji (00040000001B5000)
R0 330191F8 R1 30B90F81
R2 00000000 R3 0000001E
R4 33019110 R5 30B90E99
R6 0000001E R7 30B90DC0
R8 300013E0 R9 000001A2
R10 00000001 R11 3000135C
R12 28841D65 SP 0FFFFE44
LR 004C3D98 PC 3188134C
CPSR 20000010 FPEXC 40000700
You can find a crash dump in the following file:
dumps/arm11/crash_dump_00000004.dmp
Press any button to shutdown
What's going wrong here? Do I need to use an UltraSun save to inject from?
I did try migrating the 'mon to an Ultra Sun save, but it still crashes when trying to scan a QR code. What's weird is I didn't have this problem earlier when I scanned in some shiny Ultra Beasts, though I'm not sure if I was in Ultra Moon when I did that or not (before migrating the save over to Ultra Sun). Maybe the Ultra Sun QR patch is broken somehow?I would try using an Ultra Sun save first. If you're still getting crashes with the the US save, then the issue lies in the cheat. Also try updating your Pkhex version as a new version was released.
I still cant figure it out guess i will wait till someone makes the ips patch for the worm holeplease read op, if the game crashes when you get into battle scene.
are you using the sun version qr patch from this thread? sciresM github doesn't provide a sun version.(unlike SM, two version they don't share the same patch this time)I did try migrating the 'mon to an Ultra Sun save, but it still crashes when trying to scan a QR code. What's weird is I didn't have this problem earlier when I scanned in some shiny Ultra Beasts, though I'm not sure if I was in Ultra Moon when I did that or not (before migrating the save over to Ultra Sun). Maybe the Ultra Sun QR patch is broken somehow?
I'm trying to use the Ultra Sun patches from the archive in the OP. Specifically, I'm running no-outlines and the QR injection pactches combined.are you using the sun version qr patch from this thread? sciresM github doesn't provide a sun version.(unlike SM, two version they don't share the same patch this time)
i didn't receive any reports about US qr patch from others. problem should be on your end.I'm trying to use the Ultra Sun patches from the archive in the OP. Specifically, I'm running no-outlines and the QR injection pactches combined.
Hmm. I never had this issue with Sun/Moon, and I'm pretty sure I got it to work with Ultra Moon too.i didn't receive any reports about US qr patch from others. problem should be on your end.
if the patch doesn't by itself. try redownload the archive.Hmm. I never had this issue with Sun/Moon, and I'm pretty sure I got it to work with Ultra Moon too.
I'll try the US QR injection patch by itself and see what happens. If it crashes by itself, then I think it's that part that's the problem. After all, the no outlines part does work. It's only when I try to scan a PKHeX QR code that it dies on me.
then get another save copy of Ultra Sun from someone else, you can request for it in save request thread and edit entirely of its content using PkHex if you want it to be like yours originally instead of injecting a wrong version save.Hmm.... that's a possibility too. But, aside from changing the game it's in, and the time offset, what else needs to be done to actually migrate a save from UM to US?
Edit: I also re-downloaded the archive, and tried with the same QR code. It still crashed the game. I need to figure out what's wrong with this, 'cause I -really- don't want to have to play through the game again to get where I'm at, and a tedious copy-paste of the data isn't something I'd want to do either.
I pretended to think two version saves are largely different due to the way these both were coded, like flags and more, you need a save file of US and edit its flags to be exactly like your modified injected ''US'' UM save, so it should workIs there an automated way to insert the same flags and so on? I'd like for that to be a solution rather than request it from someone else. I mean, I could start a new save, as mine's already backed up. I'd just want to fix the relevant data to be as it was.
I'll test it once I'm done rng abusing on my Pokemon Ultra Sun copy.Alright... I went in and cleared the save data I had for Ultra Sun, plowed through until I had the QR scanner option, and it still crashes the same way. At this point, I can be certain that the patch is to blame.
i dont want to be rude.Alright... I went in and cleared the save data I had for Ultra Sun, plowed through until I had the QR scanner option, and it still crashes the same way. At this point, I can be certain that the patch is to blame.