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My question is that if the ARM9 is used for backwards compatibility when loading original DS/DSI games (this is what I understand from the FIRM page on 3dbrew, and a few other websites), why can't a stack/buffer overflow from the original games trigger a stack/buffer overflow in the ARM9, allowing it to be exploited for some homebrew on N3DS/O3DS on >11.1.0?
I'm just throwing that out there as a question, see if anyone else has thought of that. If so, could someone explain why this couldn't work? I mean, if the ARM9 > ARM11, a stack/buffer on the ARM9 should show at least some type of way to abuse it (maybe even to install unsigned .cia or do a downgrade to it).
I'm just throwing that out there as a question, see if anyone else has thought of that. If so, could someone explain why this couldn't work? I mean, if the ARM9 > ARM11, a stack/buffer on the ARM9 should show at least some type of way to abuse it (maybe even to install unsigned .cia or do a downgrade to it).