Wii: NTSC to PAL ISO Patcher released!

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Dirtie

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Apparently this is the source:

http://www.elotrolado.net/showthread.php?s...stid=1706976234

Which means the patched offsets are here...

Zelda PAL:
offsetsky9.png


Wii sports PAL:
wiisportsai3.png


Warioware PAL:
wariowarelr3.png


Kororinpa PAL:
Code:
00004E000 Â 00 00 00 02 00 00 00 00 Â00 00 00 00 00 00 00 00 Â ................
00004E010 Â 80 80 80 00 03 03 04 03 Â00 80 80 80 80 80 80 80 Â €€€......€€€€€€€
Rayman PAL:
Code:
00004E000 Â 00 00 00 02 00 00 00 00 Â00 00 00 00 00 00 00 00 Â ................
00004E010 Â 00 80 80 06 03 03 04 03 Â07 00 00 00 00 00 00 00 Â .€€.............
Edit:
Wii Play PAL (exactly the same as Kororinpa):
CODE00004E000 Â 00 00 00 02 00 00 00 00 Â00 00 00 00 00 00 00 00 Â ................
00004E010 Â 80 80 80 00 03 03 04 03 Â00 80 80 80 80 80 80 80 Â €€€......€€€€€€€

Can anyone post the same area from some NTSC games?
 

Achilles

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Warioware NTSC-U
Code:
0004e000h: 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00; ................
0004e010h: 80 0A 80 80 80 80 80 80 80 80 80 80 80 80 80 80; €.€€€€€€€€€€€€€€
Wii Play NTSC-U
Code:
0004e000h: 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00; ................
0004e010h: 80 06 80 80 80 80 80 80 80 80 80 80 80 80 80 80; €.€€€€€€€€€€€€€€
Elebits NTSC-U
Code:
0004e000h: 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00; ................
0004e010h: 80 06 80 80 80 80 80 80 80 80 80 80 80 80 80 80; €.€€€€€€€€€€€€€€
Excite Truck NTSC-U
Code:
0004e000h: 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00; ................
0004e010h: 00 06 80 00 80 80 80 80 00 00 00 00 00 00 00 00; ..€.€€€€........
 

xiaNaix

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Offset 0x04E003 contains the region code...

00 = NTSC JAP
01 = NTSC USA
02 = PAL

Offsets 0x04E010 to 0x4E01F need to contain the 16 bytes from any other game in your region.
 

Dirtie

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List of possible values based on those used so far:
Code:
0x00004E01X


PAL ISO

0 Â1 Â2 Â3 Â4 Â5 Â6 Â7 Â 8 Â9 ÂA ÂB ÂC ÂD ÂE ÂF

00 80 80 00 03 03 04 03 Â00 00 00 00 00 00 00 00
80 Â Â Â 06 07 07 06 07 Â07 80 80 80 80 80 80 80
    Â0C 0C 0B 0C 0C Â0E


NTSC ISO

0 Â1 Â2 Â3 Â4 Â5 Â6 Â7 Â 8 Â9 ÂA ÂB ÂC ÂD ÂE ÂF

00 06 80 00 80 80 80 80 Â00 00 00 00 00 00 00 00
80 0A Â Â80 Â Â Â Â Â Â Â80 80 80 80 80 80 80 80

(yeah I'm bored
frown.gif
)
 
D

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khexedit is a GREAT hex editor. And it's an advice from someone making a lot of edit.
 

Dirtie

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Thanks for looking into how it was done guys. What hex editors are you guys using by the way?
I was recommended Winhex not too long ago and it's great, makes me wonder how I put up with all those other crappy editors before (ie. Ultraedit, Hex Workshop, etc.)
tongue.gif


The more we know about the disc structure, the better.
 

pipesfranco

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I get an error when using the GUI version but V1 works fine

Error is "Unknown Name error" I have changed it to backup.iso first

anyone else getting this? I am on Vista, wonder if that has probs with it?
 

FAST6191

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I use a hex editor pretty much daily (much more if I am coding/hacking) even if only to replace end of line stuff.

Well I fiddled with rom hacking hex editors for quite a while (mainly for table support) before moving to hex workshop (a big step up from DOS and windows 3.1 style editors) but I just tried winhex and damn that is a fine editor.

I would try khexedit but I can not seem to find a windows version and have no *nix OS on hand.

In an attempt to steer the thread back on track DGSystems made a Java "port" (more a remake) http://gbatemp.net/index.php?showtopic=45378&hl=
If you get it working I am sure DGSystems would like some replies there though.

edit, my apologies for the mixup DGSystems
 
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