hmmm very strange. i'll continue to look into it time permitting.No, it happens in the Pc Engine coverflows as well, where I have only 1 magic number.
I'm using [SMALLCART_BOX_1] for GB/GBA games and [SMALLCART_BOX_2] for Jewel cases
hmmm very strange. i'll continue to look into it time permitting.No, it happens in the Pc Engine coverflows as well, where I have only 1 magic number.
I'm using [SMALLCART_BOX_1] for GB/GBA games and [SMALLCART_BOX_2] for Jewel cases
oh good ... glad you told me.Sorry, I'm an idiot. I totally forgot that I used 2 magic numbers for PC Engine (black and white cases)
No issues at all using one magic number
Thanks for your input. Ive already rewritten the code to not use the source button number. Tetsuo's problem was the src btn number was not saved on exit. So on relaunch wiiflow did not know the btn number and the coverflow defaulted to 1. I just need to commit the fix.a minor bug that I found is related to source tiers and how WiiFlow assigns coverflow numbers
wiiflow.ini remembers a coverflow number either assigning it to its magic number, or to that particular source button if it has more than 1 plugin.
the problem is when you have 2 source buttons in separate tiers that share the same position within that tier, so for example, if you have 2 buttons with more than 1 plugin in position 3 in their respective tier, they will be forced to share the same coverflow number
if i remember correctly. you open the plugin ini file in a text editor and add the line rompartition=1 for usb.Hi, quick question
Is there a way of having PSX and SEGA CD games on the USB and everything else on SD (excluding Wii and Gamecube games) without having any problems?
If there's a way, how do I make it work?
I'm using wiiflow lite 5.3.0beta5
It works like a charm! Thanks@Tetsuo Shima try this boot dol and see if it fixes your issue - https://www.mediafire.com/file/mu6ny2h4a2dblcs/wf5_beta_6.dol/file
technically i suppose it could be coded to do that but honestly it's not very high on my wiiflow to do list. but i was thinking about the wiiflow splash image that appears first before the wait/loading animation. you could make a new splash image with wiimote sideways and message to the user to use it like that. but the new image would have to be added to wiiflow code to be compiled in. i could compile it for you if you make the image.Hey, while I'm singing your praises, here's a idea: can the loading screen be modified at first boot vs next loading screens? ie. Not have the same loading animation for everything? I'm noticing guests in my car setup recognize the Wii remote and try to point at the screen (which obviously doesn't work without a sensor bar). I want the first loading screen to say Remember: hold remote in landscape! And show an animation of the remote turning sideways. But then i think it would be cool if later animations showed "loading.. " like I have now (especially if they pick a game that doesn't hold the remote sideways, it is confusing for the guest).
I'm picturing the whole Uber setup that my friend was talking about now and having people get into the car with no prior knowledge of what this is and be able to figure it out.
Cool! I can make an image. I am not aware of a loading screen before the first wait/loading animation though. Mine boots up and displays the animation I made for it (LOADING... with a little circle of lines that rotate). Maybe my version is very old and it was added recently? I haven't been around in a while, this thread is literally double the size it was last time I was here so I think I may have missed a lot.technically i suppose it could be coded to do that but honestly it's not very high on my wiiflow to do list. but i was thinking about the wiiflow splash image that appears first before the wait/loading animation. you could make a new splash image with wiimote sideways and message to the user to use it like that. but the new image would have to be added to wiiflow code to be compiled in. i could compile it for you if you make the image.
Im confused. So now you dont like it? Whats it doing wrong? Please explain.After digging into this new release. Alot of extra work will be involved to custom title all games not Arcade. This is a great update release if one does not have many games or new to WFL. To those who have hundreds or possibly thousands of games already titled to their liking, this release is not friendly. I will complete my custom title renaming of Arcade within the next week & post the .ini for download as an alternative to those interested. Thank you for everything you do @fledge68.
i'm not crazy about it because it moves any leading 'the' to the end preceded by a comma. in this case i use custom titles ini to put the title the way i want.
I haven't read all the code but you say you use crc for these games. If that's the case I'm afraid it will take a very, very long time to build with a lot of games. Calculating crc on iso is very long. That's why serials found in headers is used instead. Perhaps, disable it for these platforms?I imagine megaCD and PS1 cd games will be slow to reload cache.
What the heck? You mean retroarch neogeo and mame cores? That's already possible right?sorry to bother but is there any progress when it comes to loading the bigger arcade roms through wiiflow?
gametdb.GetTitle? i'm using - gameTDB.GetName that you coded for plugins. is GetTitle different? does it even work with plugins?It's great @fledge68 once again! If you don't mind, allow me a few suggestions.
Why not use gametdb.GetTitle? This way, we could also have a localized title when available.
For example, Smurfs, The :
<title>Les Schtroumpfs</title>
<title>Die Schlümpfe</title>
Some issues with this though. 1st, I just realized there's never a spanish title(surely a fail on my part!). And 2, that damn special xml characters : The Adventures of Batman & Robin
I haven't read all the code but you say you use crc for these games. If that's the case I'm afraid it will take a very, very long time to build with a lot of games. Calculating crc on iso is very long. That's why serials found in headers is used instead. Perhaps, disable it for these platforms?
In the attached archive, you'll find a custom_titles.ini with all Mame titles.
What the heck? You mean retroarch neogeo and mame cores? That's already possible right?