This atually runs perfectly on everthing ive played, this is frankly amazing. Didnt think the wii would have a full speed psx emu ever.
Time and care makes a difference, but we aint quite there yet.
This atually runs perfectly on everthing ive played, this is frankly amazing. Didnt think the wii would have a full speed psx emu ever.
Maybe tomorrow, because:Hello @SaulFabre
Can you compile the latest WiiStation updates "rearmcdromcdiso" so we can test the changes?
Time and care makes a difference, but we aint quite there yet.
There is but a few games that don't quite run at full speed yet, mostly technically impressive European games and some high resolution fighters but overall this is probably the best accomplishment in PSX emulation on console made by homebrew authors since Bleemstation. Especially impressive that we have multitap and lightgun support too, which takes full advantage of the Wii's unique ability to have 8 concurrent controllers at the same time without needing an external attachment. All's that's missing is mouse support and negcon support to really round out the peripheral support.
I found a couple games that still have some glitches:A new build of my branch of WiiStation with latest CDROM and CDRISO from PCSX-ReARMed.
I've cloned RearmCdromCdiso until git https://github.com/xjsxjs197/WiiSXRX_2022/commit/a46968331abe1ddeed88c6c01e01b841ad5ae021 because latest git https://github.com/xjsxjs197/WiiSXRX_2022/commit/8c7e2f1d3a2157fdd7b7af00849b7522a2cbb727 broke Lightrec.
Full changes i made here can be found here: https://github.com/saulfabregwiivc/WiiStation/commits/cdrom-pcsxrearm-latest
This fixes Bedlam (PAL) having severely corrupted graphics. (@retrodern)
Also adjustes the resume timing hack (notaz), otherwise some loading times (ex. Final Fantasy 7) will be extremely long.
Please test this build, thanks
Recently we merged some more changes from upstream PCSX-ReARMed, including CDROM, CDRISO, DFSound and R3000A handling.I found a couple games that still have some glitches:
Colony Wars - the audio skips a lot in the mission briefings; the missions themselves are fine
Xenogears - the video in a cut-scene near the start of the game stalls out; the audio keeps playing, and the scene can still be skipped by pressing a button
I observed both of these problems in a previous version, so they aren't new. No other games I tried presented any problems at all. This was tested using a USB-connected SSD with the PSP BIOS, and everything in CUE/BIN format.
You guys have done amazing work overall. I'd say at this point that a Wii is a better option for PS1 games than a PS1 or PS2.
Recently we merged some more changes from upstream PCSX-ReARMed, including CDROM, CDRISO, DFSound and R3000A handling.
Will post a new build with latest commits in a few hours, so stay tuned.
A cool function would be to turn the Wii remote into the PS1 pistolQuestion, does that one will include the Wiimote Home Button functionality i suggested ?
@MeXenQuestion, does that one will include the Wiimote Home Button functionality i suggested ?
WiiStation with the latest builds it already has support for emulate the PS1 lightgun (Namco GunCon/Konami Justifier) with the Wiimote.A cool function would be to turn the Wii remote into the PS1 pistol
Guys please help, i noticed 2 people saying they use the psp bios, wth, im using the bios indicated by gamebrew.org,is this why im having issues with koudelka and fear effect, now idk, can anyone redirect me to a tutorial or tell me wich are the bios i need? Thanks guys and sorry for not being knowledgeable
WiiSX forks are using /wiisx, WiiSXRX forks (eg. Wiistation) are using /wiisxrx. As FAT32 don't support symbolic links (it would be so easy on ext4), probably the best way is to implement option where to look for games (or maybe list of available games on main screen, created from given sources?). And get rid of "Load from DVD" option, which hangs Wiis that don't support itSome forks use /wiisx/isos and others /wiisxrx/isos, so I'd like to find a way that all look for the same, so there's no need to keep going to the other folder when a particular fork uses the one where you have your games.
I think it's because of this commit that supposedly unbroke some old savestates by notaz, but we'll see what's exactly happening.I found a problem, when I tried to load the savestate of driver 2, it gives a code dump
It's an issue heredated from upstream PCSX-ReARMed. I reported it hereand if I try to change the disks, it doesn't identify it either, it just says "incorrect disk"