No. Nintendont runs Gamecube games natively, not through emulation. Even if it was an emulator, it would run just as slow as current Gamecube emulators for the switch (Dolphin on Lakka).Thats it really like the title says would Nintendont be a possibility for the Nintendo Switch homebrew? I don’t see any threads asking the question but I have been wandering for a while now.
I would of thought with overclocking which is possible now I cannot see why it can’t be done, if it was emulated. I’m very surprised know one has even mentioned Nintendont yet or looked in to it at the least!No. Nintendont runs Gamecube games natively, not through emulation. Even if it was an emulator, it would run just as slow as current Gamecube emulators for the switch (Dolphin on Lakka).
Not sure what wasn't read from the previous post to this, but Nintendon't is not an emulator.I’m very surprised know one has even mentioned Nintendont yet or looked in to it at the least!
I get that but can it not be coded differently to work with the switch anything is possible!Not sure what wasn't read from the previous post to this, but Nintendon't is not an emulator.
It will and cannot let you play Gamecube titles on a system that wasn't built on Gecko architecture.
The whole reason Nintendont works on Wii and Wii U is because both of their processors were built on the same framework as the Gamecubes, and runs the gamecube games natively off of the processor. Nothing is really being emulated.
actually, those emulators are interpreted so dynarec could increase performance as well as other optimizations as these emulators are nowhere near completeNo. Nintendo runs Gamecube games natively, not through emulation. Even if it was an emulator, it would run just as slow as current Gamecube emulators for the switch (Dolphin on Lakka).
Except not anything is possible. You have to think about it realistically. Even if the emulator was coded in assembly language, it might still not work well enough to run Gamecube games through it (and no one would ever write a gamecube emulator in ASM, it would take decades). The Switch doesn't have enough power to run the games reliably, and you need to realize that coding a front-end (which is basically what Nintendont is) for the Switch would be completely useless.I get that but can it not be coded differently to work with the switch anything is possible!
If you did that, then you make an emulator and puts us back to square one.I get that but can it not be coded differently to work with the switch anything is possible!
I would of thought with overclocking which is possible now I cannot see why it can’t be done, if it was emulated. I’m very surprised know one has even mentioned Nintendont yet or looked in to it at the least!
Except not anything is possible. You have to think about it realistically. Even if the emulator was coded in assembly language, it might still not work well enough to run Gamecube games through it (and no one would ever write a gamecube emulator in ASM, it would take decades). The Switch doesn't have enough power to run the games reliably, and you need to realize that coding a front-end (which is basically what Nintendont is) for the Switch would be completely useless.
I doubt it, we can't even get N64 at full speeds, and emulating Gamecube can be harder than emulating PS2 sometimes.Gamecube might be able to be emulated at playable speeds (Twilight princess, SM Galaxy, etc have been emulated with an official emulator on Nvidia devices). This is different from Nintendon't which is a hypervisor. It's similar to how gameboy color could play gameboy games.
i mean, if you desolder chips and put beefier ones on the switch and reprogram everything to accomadate for it, then yeah, but youre better off using a laptop or pc at that pointAnything is possible if you believe in yourself.
I believe in the heart of the cards! - Yugi MotoAnything is possible if you believe in yourself.
If they release that to the general public the same shit will happen to whats happening with the snes mini and nes mini right now, porting it to the switch/having other games be used with the emulatorshttp://www.nintendolife.com/news/20...lator_and_what_does_it_mean_for_switch_owners.
Nintendo collaborated close with Nvidia to get the Wii Emulator to be as good as it is.