@eyeliner thanx for the comments. I searched around for a free woosh sound effect but I will take another look into it. I am not much of a sound effect guy. I have yet to figure out how to modulate an engine sound so I just left it out. I definitely could use some help on that aspect. I try not to let myself get "stuck" on any one thing especially when there is so much to do!
There is a line at the top right that depletes when you hit a wall but thats pretty much it (I might need to change the colour). I try to keep my homebrew simple since the homebrew audience is small. I could dial the speed up a little but I really want people to enjoy the drive and the corners are many so it could get annoying to feather you pedal around every single corner. And there are no breaks, lol. I try to add other features so that expert players can create their own meta challenge like hard mode (track is twice as long) or extra points if you near miss other cars (todo).
Thanx, the design is very simple, no? I just add a few things to increase visual interest without causing the frame rate to drop. Always gotta watch the frame rate.
I am still tinkering with the camera. Right now It seems like high camera 4 is the best way to play at this point. Working on it. Yes there is noticeable jitter on close up camera views - I will take another look at it when I get some time. Getting the car to stay on the track is the biggest coding challenge but it sorta works now - with jitter up/down hill.
Thanx for the input. So many distractions on the internet nowadays people are finding it hard to work on their own projects. But you should get at it!